Hello facepunch. This is my latest map that I’ve recently started working on… so before any of you complain, there is literally the whole map to make yet.
I know that my maps are not great, I understand that I am not a great mapper, but all I can do is try, improve my skills and try again, that is how you get to be brilliant… lots of hard work and the ability to accept criticism!
If anyone does troll this map and not say anything remotely useful I will completely ignore your post.
To the map… I thought I’d create a lab based on portal, hl2 and a couple of custom textures and props. It’s not supposed to look like a portal map, it just uses portal textures. The whole point of the map is to improve my brushwork, my knowledge of entities and most importantly my lighting.
The map when complete will have a central building (on which I’ve started work) and then some roads and maybe a park around it. Inside the building there will be several rooms, each of which have a different experiment in it. I haven’t decided what they are but some of my ideas include: A sound studio, some sort of flame / burning room and maybe a physics room with lots of moving elements to play with.
I’ve already created a storage room (shown in the pictures below) and a meeting room with a brush built table and office chairs around. The windows joining the meeting room and the one next to it can be covered with a shutter at the press of a button. There is also a death room, this room is the remenants of an anti-aperture employee, with drawings and burn marks on the walls, floor and ceiling. And your trusty companion cube… quite literally in the spotlight. The first person to enter the room will recieve fatal damage (if godmode and buddha mode are off) after a short commentary from our kind friend GlaDOS.
The main entrance door also has sound effects, upon entry you will hear “Hello” from the turret sound effect, and upon exit GlaDOS again lets you know some useful information before the door opens.
Please only CONSTRUCTIVE criticism and suggestions. Mainly for rooms, for improving brushwork, and improving lighting, of course I’m happy to take any other advice or suggestions!
Here are are some screens… click on them for a full size image!
[>> Click Here for screenshots gallery <<](http://www.dropbox.com/gallery/22536070/1/gm_aperture_science_lab?h=619067)