Remember that bunker competition that started (and died) like 2.5 years ago? My entry is almost finished
The map features a sprawling underground base and a large snowy exterior with some additional buildings. It is mainly intended for exploration and eye candy, though there are some interactive elements as well. Please take a look and let me know if you find any issues or have any other feedback
Download here: https://www.dropbox.com/s/37bja3g96cuycre/gm_boreas_beta01.zip?dl=1
Just extract the BSP into GMod’s maps directory and you’re all set. However, for now, you need to make sure that you have HL2, Episode One and Episode Two installed and mounted. Also note that the trees currently lack collisions and have some wonky placement (see the list below).
To do:
- Fix some floating snowy geometry above the stairs next to the cargo entrance
[del]- Fix stray vent decals on the ground next to rocket silos[/del]
[del]- Set up fade distances on props and other entities; maybe additional areaportals[/del] - Tweak lightmap scales
- Redo tree model/texture and placement; add collisions
[del]- Prevent physgun usage on various dynamic entities (doors etc.)[/del] - Embed content from HL2 episodes
- Add proper cubemaps
- Add soundscapes
[del]- Add 3D skybox[/del]
[del]- Add watchtower next to airstrip (already blocked out)[/del]
[del]- Add building inside ravine (already blocked out; security checkpoint)[/del]
[del]- Add building next to ravine (already blocked out; radio outpost maybe?)[/del]
[del]- Add warning/welcome signs at radar station and base entrances[/del] - Add the ability to use the teleport
- Add the ability to perform a rocket engine ignition test and burn everything in the exhaust tunnel to shit
[del]- Reduce brightness of radome material[/del]
[del]- Reduce brightness of light sprites in mountain tunnel[/del]
[del]- Make mountain tunnel extend into 3D skybox[/del]
(Crossed off items are not yet included in the downloadable beta)