I’m currently working on gm_construct and would require an extra hand in the creation of making it for tf2 and CS:S.
Counter Strike version:
Left: CT spawn
Right: T spawn
CT’s spawn in the open, 3 awps are located in the sniping dock the rest get M4A1s, they storm off into the T’s spawn, t spawn is equip with 3 awps in the dark room while the rest get ak-47’s.
Team Fortress 2 version:
Left: Blu spawn
Right: Red spawn
TF2 version has a slighter altercations, there is metal doors protecting spawn, a metal plate blocks out the sniper zone and requires snipers to move up the top, the Red spawn get metal doors protecting spawn and the gaps up the top filled, the game mode is nothing.
**What’s the fucking point?:
**The point is a trigger happy team deathmatch experience, this can be played on 42 player slot servers which gives it a blast of a time.
Unfortunately there are massive altercations with gm_construct
First off most of the textures are missing which makes me have to replace all, that’s not all, since it’s black it can’t find it’s original texture, so that’s why I need the helping hand.
As you can see here in the Counter-Strike version, the gray and black mean missing, I can’t replace any of these things until I find the original which is in Half Life 2 or whatever engine he made it on.
If you want to help out add me: The_Blue_Brick
Use this thread for suggestions and feedback, thanks!
When I converted the .bsp to a readable hammer file, the water never came out, I doubt it will ever get water in it unless some miracle happens.