Ladies and gentlemen…it’s time to present you…The gm_Forest 2nd Anniversary Release!
(there’s going to be a garrysmod.org link when Garry fixes the shit he’s caused)
Anybody remember how 2 years ago on this same date, I released the first gm_Forest map, and in June 1st 2008, the sequel? This year, there won’t be a new map, but a great pack with all the 4 released gm_Forest maps on one.
The ZIP file also includes mapmenu-icons, a huge map, a bunch of readme files with trivia, list of bugs, hints and quests to do in the maps…and of course the teaser videos !!
GM_FOREST - The Original Map
release date: June 1st 2007
http://s138.photobucket.com/albums/q242/stene93/gm_Forest/th_gm_Forest_pic01.jpg http://s138.photobucket.com/albums/q242/stene93/gm_Forest/th_gm_Forest_pic02.jpg http://s138.photobucket.com/albums/q242/stene93/gm_Forest/th_gm_Forest_pic03.jpg http://s138.photobucket.com/albums/q242/stene93/gm_Forest/th_gm_Forest_pic04.jpg
This is the original gm_forest map, which was released into the GmodMappers forums on Friday, 1st of June, 2007. It features a huge forest with a river going between it, and it was originally based on a certain national forest in Finland. The work on the map began as early as January 2007. With many great custom models and a foggy atmossphere, it’s great on posing. The map has nothing special in it, even though it was one of the first forest-themed maps released to GMod.
release date: December 1st 2007
http://s138.photobucket.com/albums/q242/stene93/gm_Forest/th_gm_Winterforest_pic01.jpg http://s138.photobucket.com/albums/q242/stene93/gm_Forest/th_gm_Winterforest_pic02.jpg http://s138.photobucket.com/albums/q242/stene93/gm_Forest/th_gm_Winterforest_pic03.jpg http://s138.photobucket.com/albums/q242/stene93/gm_Forest/th_gm_Winterforest_pic04.jpg
Released half a year from the original gm_Forest, the gm_Winterforest map features the same forest in winter setting, but the size of the forest was increased, and there’s a couple of missions in the map. 1. Find 3 snowmen, 2. Find Santa’s hideout. The river in the map is frozen and is great to slide on with an airboat.
release date: June 1st 2008
http://i138.photobucket.com/albums/q242/stene93/gm_Forest/th_gm_Forest2008_pic01.jpg http://i138.photobucket.com/albums/q242/stene93/gm_Forest/th_gm_Forest2008_pic02.jpg http://i138.photobucket.com/albums/q242/stene93/gm_Forest/th_gm_Forest2008_pic04.jpg http://i138.photobucket.com/albums/q242/stene93/gm_Forest/th_gm_Forest2008_pic05.jpg
One year from the release of the first map, gm_Forest2008 came out. The forest, with mostly the same layot as before, is 50% bigger and now has a huge lake, a site with a crashed plane and lots of interesting things. Instead of taking place in a foggy and rainy morning, gm_Forest2008 is set in bright daylight with a cloudless sky.
by Stene & Oskutin
release date: Halloween 2008
http://i138.photobucket.com/albums/q242/stene93/gm_Forest/th_gm_Horrorforest_pic01.jpg http://i138.photobucket.com/albums/q242/stene93/gm_Forest/th_gm_Horrorforest_pic02.jpg http://i138.photobucket.com/albums/q242/stene93/gm_Forest/th_gm_Horrorforest_pic03.jpg http://i138.photobucket.com/albums/q242/stene93/gm_Forest/th_gm_Horrorforest_pic04.jpg
gm_Horrorforest was released on Halloween and as the name already reveals, it’s set in a spooky and dark night. The map has many references to classic horrormovies with a hauntedhouse and graves all around the woods. The main objective in the map is to find as many references to different horrormovies as possible. The map is much more detailed than the former ones and has a little more bigger game area. You can also find WW2-era AA batteries from the woods.
When gm_Winterforest is loaded after playing gm_Forest, the texture on the huge rocks will not change, and they will appear covered in grass. This can be only fixed by quitting the game and then restarting, and playing gm_Winterforest.
In gm_Forest, some trees may look totally black when using certain graphic cards.
The sky in gm_Forest2008 has been reported to appear in purpleblack overlay in SOME graphics cards. The problem hasn’t been reported in nVidia GeForce series 6600GT, 6800GT or 9600GT models.
When GMod Bloom is on, gm_Winterforest will look overbright. Turn the Bloom off from the Q-menu to make it seem normal.
Most of the info I’ve written can be found in the ZIP file too. Also as I’ve told, links to the teasers of the maps too. Please, READ THE README FILES