Not long ago, I had a new idea in the development of a different type of construction map. I wanted to take the current gm_construct formula, and completely reinvent it in a more extreme and elaborate way than I have ever attempted so far. Gm_forest_construct is my brainchild, born from this idea.
This is version 1.2 of gm_forest_construct, with some improvements to the looks of the map. I wanted to create an original map, and after much thinking I came up with this idea - to integrate a gm_construct-like feel into a more realistic environment. Possibly one of the best things about the map is that only the boundary of the forest is restricted by player clips.
-road going accross the map with a bridge underneath it
-a couple of dirt tracks
-trees, trees and more trees, each painstakingly positioned not to be floating above the ground
-Cubemaps (control reflective objects)
-Soundscapes (create background sounds to add to the atmosphere)
-HDR lighting with adjusted bloom and exposure
-Simple 3D skybox
-Optimized draw distances and some hint brushes, basically the map shouldn’t be too laggy if you have a decent GPU.
-Icon in the map gallery
Possible features for future version 2:
-Bunker/sewer tunnel system
-Map up to 4x larger
-More buildings, i.e; shacks, decrepid factory?
-More natural features such as lakes and rivers
-More detail (rocks and stuff?)
Requests/proposals for more new features are welcome
–==NEW FEATURES IN v1.2==–
-improved 3D skybox - hills and the road continues into the skybox and tunnels into the hills
-extended map boundary slightly to seamlessly fit to the 3D skybox
-removed the bunker entrance and room - it was useless (will still have the bunker in v2)
-smoothed out the paths so driving is less like doing so over dead bodies
THIS MAP REQUIRES EP2, SORRY
V2 IS IN PROGRESS