I was thinking the other day about how all sandbox maps are basically the same. They all were built with the same style: a simplistic environment and a hl2 skybox, with slight variations between them to merit a separate download link. I thought, what would happen if I turned that simple world on it’s head? What would a sandbox map be like if it was not only great for building, but appealing to the eye as well? In a game that makes you think, shouldn’t the maps follow suit? For this project, I set out to create something that appeals to your eyes and ears, something that those under the influence of certain illicit drugs would especially enjoy (as well as those not under the influence).
I started work on gm_paradox a couple weeks ago, and haven’t gotten very far. I’m not ready to show in game screens yet due to compile issues, but here’s some hammer screens depicting the very basics of what is to come.
So what do you guys think? Terrible idea, good idea, great idea? Is it worth putting a lot of work into? Any ideas/suggestions would be greatly appreciated. I’m going to attempt to jam pack as much trippy shit into the map as I can.
UPDATE: More screens:
http://img9.imageshack.us/img9/1707/gmparadoxa60013.th.jpg
http://img28.imageshack.us/img28/4541/gmparadoxa60012.th.jpg
http://img651.imageshack.us/img651/3253/gmparadoxa60010vt.th.jpg
http://img94.imageshack.us/img94/6797/gmparadoxa60008.th.jpg
http://img519.imageshack.us/img519/5620/gmparadoxa60006.th.jpg
http://img641.imageshack.us/img641/9086/gmparadoxa60004.th.jpg
http://img151.imageshack.us/img151/8576/gmparadoxa60002.th.jpg
http://img51.imageshack.us/img51/6762/gmparadoxa60000.th.jpg