Hello, everyone, gm_rockfall_beta is a map i recently made, it is pretty much a giant hill, BUT with rock spawners and little things at the top to bash the rocks around, so they move to random places on the hill.
Anyways, the rocks roll down the hill, spawning at 3-5 second intervals, and then they roll into the pit of darkness, where they crumble into little pieces that disappear after a few seconds.
You can put almost anything breakable, smushable, or otherwise weakley welded and unfrozen in the way of the rocks, and i can almost guaranty they will “just kill 'em into little tiny pieces!”(BF:Bad Company).
Speaking of tiny pieces, sadly, because of the boulders large mass (I think each boulder weighs like 10000 pounds…) because of a glitch in the source engine, if a boulder rolls onto a small object, or ragdoll, it might just stop moving and cause the ragdoll to spazz out, but not move.
So the boulder is just sitting there, blocking the way down for OTHER boulders.
So, small objects and non-smush-gore-explodable ragdolls should not be left on the hill.
Another thing you might be wondering, why the hell did i use Dev/Measure textures, and why the hell is the sky black?
Well, this is just because i couldn’t decide on what to use for the theme.
Actually, in a day, or two, i will release a pack of these maps, along with the beta2 (the map is called gm_rockfall_beta2, because the first one was really fucked up, there were actually 5 attempts before it, and a year ago, i made 15 attemps) there will be snowy versions with giant snowballs, hellish versions, with giant exploding fireballs, and of course tranquil versions, with grassy hills, and smooth, rocky cliffs…
and sheep rolling down the hill and exploding…
another thing, “smooth” displacements are present in this map… just some look unnatural, at first i used a displacement generator, but then i edited it a little in hammer, the next version will have MUCH smoother displacements(smoother hill).
Well, that’s all i have to tell…
OH RIGHT, THE DOWNLOAD!
i’ll probably delete the flashing spawn platform too.