[release][tab]Map:[/tab] Gm_Trainbattle
[tab]Version:[/tab] Version 1
[tab]Description:[/tab] A small map with continuously moving trains for train battles.
[tab]Requirements:[/tab] Either Garry’s mod or Counter-Strike (no CSS content was used save for spawns)
[tab]Download:[/tab]http://www.garrysmod.org/img/?t=dll&id=66636[/release]
This map was made for a request the other day. It was made on the novelty value of the unique quality it’s based around - four trains traveling side-by-side through a canyon, endlessly.
Great for posing, machinema, and general screwing around with friends.
It’s got CSS spawnpoints and so works fine in GMod but also works great for any small team deathmatch gamemodes.
Have some pics:
http://img14.imageshack.us/img14/412/gmtrainbattle0003.th.jpg
http://img13.imageshack.us/img13/3162/gmtrainbattle0000.th.jpg
Now, yes, I know that I did not use displacements for the canyon. This is because the trains never actually move - for stability reasons - and so the canyon has to move. This also means that the canyon is composed of entities - if you know anything of displacements, you know they do NOT like being on entities.
The positive side to this method of infinite movement is that if you noclip, you stay “moving” with the trains. This also applies to frozen objects.
Restrictions and bugs that may/may not be improved in version two:
Small play area (only about two cars’ length)
Wheels don’t turn. (No animated model)
Stuff falls slightly through the ground.(Has to do with the following)
No collision on any part of the canyon details.(The rest of the canyon does have collision. Caused by the nature of the moving canyon - may be fixable later)
Constructive criticism is appreciated, and I will release a Version Two with enough recommendations.