GMOD E2 Anti Missile Turret Help.

I’ve been working on an anti missile turret and when I test it out it follows every prop BUT the MK-82. Any help for that?
Its a ballsocket turret that has the barrel center ballsocketed to a holder and the E2 on the back to act as a GPS and the vector thruster on the front along with a turret in the front.



@name AntiMissile Chip
@inputs Turret:entity
@outputs VectorAng:vector Fire Distance Drop
@persist Target:entity

E = entity()

if(first()) {
     runOnTick(1)
     Drop = Distance/70
}

if(findCanQuery()) {
    findIncludeModel("models/props_phx/amraam.mdl")
    findIncludeModel("models/props_phx/torpedo.mdl")
    findIncludeModel("models/props_phx/ww2bomb.mdl")
    findIncludeModel("models/props_phx/mk-82.mdl")
    findIncludeModel("models/props_phx/misc/flakshell_big.mdl")
    findInSphere(E:pos(),99999999)
    Target = findClosest(E:pos())
}

if(Target:isValid()) {
    Direction= Target:pos()
    Distance = Turret:pos():distance(Target:pos())
    VectorAng = -Target:pos() - -Turret:pos()

    Ranger=rangerOffset(100000, E:pos(), Target:pos())
    if(Ranger:hit()!=0){
         Fire=1
    }
} else {
    Fire=0
}


bump

Bumps are retarded

Well my post was originally buried in other posts when I made it.