Gmod E2 request (just masters pls)

Who can make real jet exhaust like this:http://commons.wikimedia.org/wiki/File:F-16_Exhaust.JPG

Pretty easy, just contort the provided vertex data (x/y+z-x^4=d) and then insert into a singular string int and convert to a Boolean (5.2/44^8-d=bool) from there you will need to find the mathematically correct pull force but I leave that to you.

Problem İs here my e2 inform is 0

I just told you how to do it.

I think he said he knows jack shit about E2.

English not my main language :frowning: i just learned school english and our education system suck

You just got knowledge and information about something that takes other people days and weeks to discover spoonfed right in your god damn face and you throw it away instead of getting your lazy butthole up and working with it? Pathetic.

Not sure if trolling?

I would think using the power of Holos and FOR loops, you might get the desired result, but I don’t want to boot up Garry’s Mod just to figure it out.

[img]http://i.hizliresim.com/XYoDmj.png[/IMG] im founded guys :PPPP

Your grammar gave me AIDS


(User was banned for this post ("Why reply?" - Blazyd))

yeap my english really bad

[editline]21st September 2014[/editline]

I want learn Hologram codes but from where ?

http://wiki.wiremod.com/wiki/Expression_2#3D_Holograms

Thx

[editline]21st September 2014[/editline]

thats like easy im working on it thx husky

[editline]21st September 2014[/editline]

this codes working on e2 ?

Yeah, the list should work with current Expression 2.

okay thx again

If you wanna code the moving parts of the engine, I suggest using a for loop and for each hologram this:

holoAng(I, (entity():pos()-holoEntity(I):pos()):toAngle())

that makes the holos directly face the chip, if you need to alter it, try adding +ang(x,y,z)

guys, im learned some things maybe i can make mouse aimed turret :slight_smile:
@name Sec holo

interval(1)

holoCreate(1)
holoPos(1,entity():pos()+vec(0,0,50))
holoAng(1,owner():eyeAngles())

[editline]21st September 2014[/editline]

First Day First creation it is good ?

@name RazoR

interval(1)

holoCreate(1)
holoPos(1,entity():pos()+vec(0,0,60))
holoAng(1, (entity():pos()-holoEntity(1):pos()):toAngle())
holoColor(1,vec(255,0,0))
holoAng(1,owner():eyeAngles())
holoModel(1, “sphere3”)
holoScale(1,vec(2,2,2))

interval(2)

holoCreate(2)
holoPos(2,entity():pos()+vec(0,0,60))
holoColor(2,vec(0,0,255))
holoModel(2, “cylinder”)
holoAng(2,owner():eyeAngles())
holoScale(2,vec(4,1,0.3))

interval(3)

holoCreate(3)
holoPos(3,entity():pos()+vec(0,0,60))
holoColor(3,vec(0,0,255))
holoModel(3, “cylinder”)
holoAng(3,owner():eyeAngles())
holoScale(3,vec(1,4,0.3))

1st you dont need 3 intervals. I just have an interval of 50 on top of the code, right below the @s.

2nd I recommend you using toWorld instead of +vec… Makes it easier to use offsets imo.
entity():toWorld(vec())

PS:
holoScaleUnits allows you to define the scale in exact gmod/source units

I think he’s trying to use intervals as if they are times when should something happen.


@name TESTCODE
@outputs Screen:string
@inputs Object:entity # Hook up something to give the E2 something to work with.
@persist EntVec:vector OwnerEyeAngle:angle
interval(100)
if(first()){ # We define stuff here that doesn't need to be ran every time. #
    holoCreate(1)
    holoModel(1, "sphere3")
    holoScale(1,vec(2,2,2))
    holoColor(1,vec(255,0,0))
    holoCreate(2)
    holoModel(2, "cylinder")
    holoScale(2,vec(4,1,0.3))
    holoColor(2,vec(0,0,255))
    holoCreate(3)
    holoModel(3, "cylinder")
    holoScale(3,vec(1,4,0.3))
    holoColor(3,vec(0,0,255))
    function redefinecord () {
        EntVec=Object:pos() # Define some useful stuff
        OwnerEyeAngle=owner():eyeAngles()
    }
}
if(EntVec!=Object:pos()){ # Check if the values even changed to save on computation. #
    redefinecord()
    holoPos(1,EntVec+vec(0,0,60))
    holoAng(1, (EntVec-holoEntity(1):pos()):toAngle())
    holoPos(2,EntVec+vec(0,0,60))
    holoPos(3,EntVec+vec(0,0,60))

}
if(OwnerEyeAngle!=owner():eyeAngles()){
    redefinecord()
    holoAng(1,OwnerEyeAngle)
    holoAng(2,OwnerEyeAngle)
    holoAng(3,OwnerEyeAngle)
}
Screen=toString(ops()) # Debugging #


You can change Object to Owner() or Chip() depending on your use.