Gmod FastDL Help! :(

Hi all, the last thing I need to do to get my server running is fastdl. I’ve already put all the; materials / models / sound etc in their designated folder.
I’ve done all the uploading to the website to host fastdl. And I’ve also put all the resource.AddSingleFile("") in the .lua file. The thing is, when I join the
server the fastdl downloads stuff but when I get into game the skins are all errors! Need help urgently! Comment on here or add me on steam! Thank you!

Steam ; http://steamcommunity.com/id/FoNizzle8/

sigh. https://www.youtube.com/watch?v=I7zWpViDDc8

Firstly use resource.AddFile("") not resource.AddSingleFile. Secondly make sure that your CFG has your FastDL site in the right place.

Also could go on but just found svenskunganka made a site http://svenskunganka.com/tutorials/other/setup-a-fastdl-for-garrys-mod.html.

If your still having issues post your resource file here

There are a ton of related topics; but here’s what I just posted on another:

Here’s my guide which includes troubleshooting: https://dl.dropboxusercontent.com/u/26074909/tutoring/server_srcds_steamcmd/fastdl_setup_instructions.lua.html

And, for your resources to download, just drop the resources into your gamemodes/gm_name/content/ folder and this script will load them all: https://dl.dropboxusercontent.com/u/26074909/tutoring/server_srcds_steamcmd/setting_up_downloads_using_recursive_resource_system.lua.html

It’ll also resource.AddWorkshop all gma files in addons/ ( can be stopped by commenting out the line that processes that directory; may need to do this if you have maps on workshop because until I release fileio it won’t read the addon and stop maps from being added ) and if you want clients to download any addons that aren’t on your server just create a dummy file ( blank ) and name it whatever you want.gma but add the workshop id digits to the title of the file and no additional digits and put the file in gamemodes/gm_name/content/workshop/ – this lets you extract addons, remove Lua if you want and still lets the client get it for the models without forcing your server to run faulty or unwanted Lua.