gmod keep shut downed

I got banned from darkrp server using fadmin and since that time my gmod keep shut downed.

I see just blue background and shut down.
no facepunch logo.

i reinstalled gmod and steam.

i verified other source game but didnt work…

Here is my TimeStamped.log
using launch option -profile


  0.6109 /   0.6109:  LoadAppSystems:  Took 0.6109 secs to load libraries and get factories.
  0.7545 /   0.1436:  Steam3Client().Activate()
  1.3435 /   0.5890:  COM_InitFilesystem( m_StartupInfo.m_pInitialMod )
  2.5274 /   1.1839:  game->Init
  2.5356 /   0.0082:  videomode->Init
  3.6581 /   1.1224:  MapReslistGenerator_Init()
  3.6588 /   0.0007:  DevShotGenerator_Init()
  3.6596 /   0.0008:  CVideoMode_Common::Init  CreateGameWindow
  3.6602 /   0.0006:  CreateGameWindow - Start
  3.8036 /   0.1434:  CreateGameWindow - Finish
  3.8479 /   0.0443:  SetMode - Start
  4.0918 /   0.2439:  SetMode - Finish
  4.0925 /   0.0008:  DrawStartupGraphic - Start
  4.0932 /   0.0006:  CVideoMode_Common::Init  SetupStartupGraphic
  4.3536 /   0.2604:  DrawStartupGraphic - Finish
 11.9163 /   7.5627:  eng->Load
 11.9744 /   0.0581:  Sys_Init()
 11.9752 /   0.0009:  Sys_InitMemory()
 11.9760 /   0.0007:  Host_Init( s_bIsDedicated )
 11.9783 /   0.0023:  Memory_Init()
 11.9790 /   0.0007:  Con_Init()
 12.0001 /   0.0211:  Cbuf_Init()
 12.0009 /   0.0008:  Cmd_Init()
 12.0024 /   0.0015:  g_pCVar->Init()
 12.0032 /   0.0008:  V_Init()
 12.0043 /   0.0011:  COM_Init()
 12.0050 /   0.0007:  saverestore->Init()
 12.0061 /   0.0011:  Filter_Init()
 12.0069 /   0.0007:  Key_Init()
 12.1813 /   0.1745:  NET_Init( bDedicated )
 12.2565 /   0.0751:  g_GameEventManager.Init()
 12.4562 /   0.1997:  sv.Init( bDedicated )
 13.5476 /   1.0914:  SV_InitGameDLL
 13.5483 /   0.0007:  serverGameDLL->DLLInit
 16.8727 /   3.3244:  SV_InitSendTables
 16.9293 /   0.0567:  g_Log.Init()
 16.9300 /   0.0007:  HLTV_Init()
 16.9307 /   0.0007:  CL_Init()
 16.9676 /   0.0369:  InitMaterialSystem()
 17.1307 /   0.1631:  modelloader->Init()
 17.1315 /   0.0008:  StaticPropMgr()->Init()
 17.1322 /   0.0007:  InitStudioRender()
 17.1328 /   0.0007:  EngineVGui()->Init()
 17.1335 /   0.0007:  Loading gameui.dll
 17.1985 /   0.0650:  AttachToWindow
 17.1993 /   0.0007:  Load Scheme File
 17.2078 /   0.0085:  CScheme::LoadFromFile( Resource/SourceScheme.res )
 17.2419 /   0.0341:  ReloadFontGlyphs(): Start
 17.2689 /   0.0269:  ReloadFontGlyphs(): End
 17.2701 /   0.0012:  vgui::ivgui()->Start()
 17.2707 /   0.0006:  Building Panels (staticPanel)
 17.3061 /   0.0354:  Building Panels (staticClientDLLPanel)
 17.3561 /   0.0500:  Building Panels (staticClientDLLToolsPanel)
 17.3570 /   0.0010:  Building Panels (staticGameUIPanel)
 17.3577 /   0.0007:  Building Panels (staticDebugSystemPanel)
 17.4462 /   0.0884:  Install bug reporter
 17.4632 /   0.0171:  Install perf tools
 17.5724 /   0.1092:  ReloadFontGlyphs(): Start
 17.5754 /   0.0030:  ReloadFontGlyphs(): End
 17.5769 /   0.0015:  ReloadFontGlyphs(): Start
 17.5797 /   0.0028:  ReloadFontGlyphs(): End
 17.5810 /   0.0013:  materials->CacheUsedMaterials()
 17.7071 /   0.1260:  g_pVGuiLocalize->AddFile
 17.7516 /   0.0446:  staticGameUIFuncs->Initialize
 17.9090 /   0.1574:  staticGameUIFuncs->Start


Please Help me.

What happens if you use it without that launch profile?