Name: MU_Nightmare_Church - (Beta 3)
Map Type/Main Focus: Murder (Garry’s Mod Game Mode)
Player Spawns: 35
Loot Spawns: 30
New Update: The gamemode files (spawn/loot) are built into this addon and _b3 (beta 3) map versions.
A perfect place for a Murder.
There’s lots of details in the map and it’s fun to explore, plus great places to hide.
➔ Fast Download For Server Admins
➔ Steam Workshop Version
➔ Map Update Logs - (The changes/improvements I’ve done to the map)
**Beta 2** - Fixed bug where players could get out of map. - Basic built in spawn protect on new round. - No more player fall damage. - Physics prop clip to, toilets, electric area, hedge area. - Physics prop clip with filter_activator_name to, water well, grave hole, confession booth. (For trolley and gnome models) - Player clip removed from Sewer. (More freedom space to run) - Player clip to confession booth, upper tree near roof area, dog cage, wine storage. - Removed grave displacement Collisions. - USE text/sprite buttons have quicker press time. - Fixed small hedge texture bug. - Point of the roof structure now has $detail texture. - Newspaper stack texture higher res. - Block bullets clip to ladder.
**Beta 3** - File Size Lower - Map Name renamed to: mu_nightmare_church - Bugged Loot fixed and replaced. - The Gnome model is now a Transparent Dynamic Lantern that you can take with you. - Spawn Protect now should work better. - Added some nice teleport particle effects to confession box. - Added env_blood for father grigori's head. (Dripping blood) - Hint texture text on open grave about moving dead bodies. - Zombie painting texture has a new fade effect (2 painting in 1) - You can jump now on the dog cage and then jump over the hedge near water feature. (Useful if being chased) - Added a red arrow near dog cage as a hint that you can go up there. - Thunder sound Trigger timer reset from 250sec to 90sec. - Blood decal in open grave. - Player clip to upper tree near roof area tweaked/moved. - Player clip to toilet area. (upper area) - Player clip on freemans head so you can jump on the upper bed. - Player clip to tree so you can climb it. - Physics prop clip behind sewer lid. - Physics prop clip in front of baby. - Piano has been prop physics clipped. - Removed Texture: vhs_nolabel.vtf - free up 1.33MB. (Texture skin was not used) - Removed Textures: fruit_objects01.vtf, fruit_objects01_normal.vtf, fruit_objects01_warp.vtf - free up 699KB (Textures was not used) - Optimized Texture: caddie.vtf - was 1.33MB now 1.00MB. (Without noticeable downgrade) - Optimized Texture: chicago.vtf - was 1.33MB now 682KB. (Without noticeable downgrade) - Optimized Texture: baggyjeans.vtf - was 1.33MB now 682KB. (Without noticeable downgrade) - Optimized Texture: vhs.vtf - was 1.33MB now 682KB. (Without noticeable downgrade) - Optimized Texture: bench_wood_gta_normal.vtf - was 4.00MB now 1MB (Without noticeable downgrade) - Radio Texture now is dirty. (No longer new looking) - Changed daoowl.mdl lighting origin. (more easy to see in the dark) - Moved the owl to a tree near the dog cage area. (more easy to notice) - pumpkin.mdl lod is higher. (less prop pop in) - agibs.mdl lod is higher. (less prop pop in) - wall_lamp2.mdl lod is higher. (less prop pop in) - Small Bug Fixes and General Tweaking.