Gmod Murder - MU_Nightmare_Church_B3 - Map - [June 2014]

Name: MU_Nightmare_Church - (Beta 3)
Map Type/Main Focus: Murder (Garry’s Mod Game Mode)
Player Spawns: 35
Loot Spawns: 30
New Update: The gamemode files (spawn/loot) are built into this addon and _b3 (beta 3) map versions.

A perfect place for a Murder.
There’s lots of details in the map and it’s fun to explore, plus great places to hide.

http://gtamike.•••••••••/mu.jpg

Fast Download For Server Admins
https://www.amazon.co.uk/clouddrive/share?s=NSAX9sK0QCYtOo8iHPx4vg

Steam Workshop Version
http://steamcommunity.com/sharedfiles/filedetails/?id=225468579

Screenshots
http://cloud-4.steampowered.com/ugc/576761936301860020/E6FBECFDCFCA0FFFFDB9308A7C3C5722B8B88939/
http://cloud-3.steampowered.com/ugc/576761936301886913/FE27BBCCD55A02B5230D27654CF7F65AD5D86B1E/
http://cloud-4.steampowered.com/ugc/576761936301912725/C65E50F6E15A5F463E929F1F698FFB90FF9E255E/
http://cloud-4.steampowered.com/ugc/576761936301935123/BFE696D64B670514D6A72E0CD3D60C0B61A3183D/
http://cloud-4.steampowered.com/ugc/576761936301981262/93950B273F78FD70E00649AD6CFB82B0490A2EEB/

Map Update Logs - (The changes/improvements I’ve done to the map)



**Beta 2**
- Fixed bug where players could get out of map. 
- Basic built in spawn protect on new round. 
- No more player fall damage. 
- Physics prop clip to, toilets, electric area, hedge area. 
- Physics prop clip with filter_activator_name to, water well, grave hole, confession booth. (For trolley and gnome models) 
- Player clip removed from Sewer. (More freedom space to run) 
- Player clip to confession booth, upper tree near roof area, dog cage, wine storage. 
- Removed grave displacement Collisions. 
- USE text/sprite buttons have quicker press time. 
- Fixed small hedge texture bug. 
- Point of the roof structure now has $detail texture. 
- Newspaper stack texture higher res. 
- Block bullets clip to ladder.




**Beta 3**
- File Size Lower
- Map Name renamed to: mu_nightmare_church
- Bugged Loot fixed and replaced.
- The Gnome model is now a Transparent Dynamic Lantern that you can take with you. 
- Spawn Protect now should work better.
- Added some nice teleport particle effects to confession box.
- Added env_blood for father grigori's head. (Dripping blood)
- Hint texture text on open grave about moving dead bodies.
- Zombie painting texture has a new fade effect (2 painting in 1)
- You can jump now on the dog cage and then jump over the hedge near water feature. (Useful if being chased)
- Added a red arrow near dog cage as a hint that you can go up there.
- Thunder sound Trigger timer reset from 250sec to 90sec.
- Blood decal in open grave.
- Player clip to upper tree near roof area tweaked/moved.
- Player clip to toilet area. (upper area) 
- Player clip on freemans head so you can jump on the upper bed.
- Player clip to tree so you can climb it. 
- Physics prop clip behind sewer lid. 
- Physics prop clip in front of baby.
- Piano has been prop physics clipped.
- Removed Texture: vhs_nolabel.vtf - free up 1.33MB. (Texture skin was not used)
- Removed Textures: fruit_objects01.vtf, fruit_objects01_normal.vtf, fruit_objects01_warp.vtf - free up 699KB (Textures was not used)
- Optimized Texture: caddie.vtf - was 1.33MB now 1.00MB. (Without noticeable downgrade)
- Optimized Texture: chicago.vtf - was 1.33MB now 682KB. (Without noticeable downgrade)
- Optimized Texture: baggyjeans.vtf - was 1.33MB now 682KB. (Without noticeable downgrade)
- Optimized Texture: vhs.vtf - was 1.33MB now 682KB. (Without noticeable downgrade)
- Optimized Texture: bench_wood_gta_normal.vtf - was 4.00MB now 1MB (Without noticeable downgrade)
- Radio Texture now is dirty. (No longer new looking)
- Changed daoowl.mdl lighting origin. (more easy to see in the dark)
- Moved the owl to a tree near the dog cage area. (more easy to notice)
- pumpkin.mdl lod is higher. (less prop pop in)
- agibs.mdl lod is higher. (less prop pop in)
- wall_lamp2.mdl lod is higher. (less prop pop in)
- Small Bug Fixes and General Tweaking.


Have Fun

Seriously man, why don’t you just create one thread and update it ? this is the sixth thread you created for the same map !

http://forum.facepunch.com/showthread.php?t=1364015
http://forum.facepunch.com/showthread.php?t=1402220
http://forum.facepunch.com/showthread.php?t=1364015
http://forum.facepunch.com/showthread.php?t=1350380 (same map just renamed…)
http://forum.facepunch.com/showthread.php?t=1315910 (Again same map just renamed)
http://forum.facepunch.com/showthread.php?t=1320433
http://forum.facepunch.com/showthread.php?t=1350380

Seriously. Stop. Just keep all the same map in one thread.

Different gamemodes/completely different versions. (Requested versions)
Can’t win would get kids and trolls saying “Bump” too old make a new thread lol.

Meh oh well can’t please everyone.
Feel free to continue to put off content creators and make Facepunch look bad… :stuck_out_tongue:

What the fuck? You’re putting off content creators by making mappers look bad.
Just put it on the workshop, and if its for a mod/gamemode, put it in their respective place. We dont need 8 threads on the same map. Regardless if they’re for different gamemodes/mods. The differences in the map are minor, negligible.

B-B-But everyone wants to know about each revision and gamemode change right?!?!?

The last time you created actual content was apparently in October 2013, so you’re more like a content regurgitator at present. Complete with all the pukey sounds that accompany such an ordeal.

Conglomerate any future variants into a single thread, which will make things easier for people to find and also look more professional. After that, start working on something that isn’t the same map.

OCD much, joking aside I mean seriously very “nit picky” it didn’t really matter as long as it’s posted in the mapping section. :rolleyes:
If 8 months of map support for different gamemodes “by fan request” is looked down on here, I must be a bad guy for putting all that time in and not worrying how I’m going to post it.

I agree. One thread is enough. Just update one single thread with your new stuff and everything is fine.