Yay, made it to the highlights! I’ve got that prone addon working with any model by bone merging, it just needs a few more bugs fixed and it should be good to go. Nice new thread!
Damn still no love for SNPCs
been modding that echat addon
individual line fading as it should be, and smooth scrolling
would be cool to have images in it, but i really have no idea how to do that
What font are you using there? It looks great. I’ve seen it throughout your work.
upped my server physics speed to 25,000hu/s which is a little over the speed of sound, and then i made bullet entities that replace bullets fired from most weapons. I even went a step further and added realistic supersonic cracks as bullets fly past you
How are you calculating collision/hit at that speed
this is what i have in my server.cfg
lua_run local tbl = physenv.GetPerformanceSettings() tbl.MaxVelocity = 25000 physenv.SetPerformanceSettings(tbl) lua_run local tbl = physenv.GetPerformanceSettings() tbl.LookAheadTimeObjectVsObject = 0.001 physenv.SetPerformanceSettings(tbl) lua_run local tbl = physenv.GetPerformanceSettings() tbl.LookAheadTimeObjectVsWorld = 0.001 physenv.SetPerformanceSettings(tbl)
and then im just using the PhysicsCollide function on the entity serverside, for the supersonic cracks im using util.intersectraywithplane to see if the player is firing at an area within 400hu of another player, then im using timer.simple to delay playing the sound until the bullet actually gets near them by deviding the distance by the velocity of the bullet to get the ETA
More progress on the HL2Coop Gamemode, I got really bored out of the default map skyboxes and did this instead:
I know it has been done before and its nothing special but this makes the entire at least a little different.
You need to light up the environment more! Dunno how you would do that.
I always considered the Ravenholm part too bright, at night u barely see stuff. Not sure if I should step up one level of brightness.
After all they tried to create a spooky environment.
But then it doesn’t match the day sky.
so yeah this is a thing now
Been making a RP gamemode just to test out my knowledge so far, making UI for loading characters.
And UI for creating characters.
This looks great, but administration-wise can’t minges just create 100 different characters and keep going on? Wouldn’t it be more efficient to keep SteamID bans instead of character bans?
He could just make a limit of the amount of characters that a person can create.
If it’s a serious-ish roleplay server, then character bans could be penalties for dying, but seeing as the bans are shown as expiring, then perhaps there is another roleplay situation to attribute it to, such as being on vacation.
or being in jail
character permadeath is kind of shit tbh, i think he’s on the right track there. If you die your character just goes to hospital for a while and comes back good as new through the magic of modern medicine.
being arrested would be the same except you can post bail to get yourself out early (or just smaller time penalties) to give people an actual incentive to surrender to the police rather than deathmatch them til the last breath
I really liked the Tracker Sight from CoD: Ghosts. It would highlight your enemies on the scope lens, when you stared at them. The downside was your vision was blurred everywhere but the lens. Friend and I decided to replicate this with stencils, came out pretty good.