Masks are just as easy, no need to worry about stencils anymore when doing UI. Masks can also be generate at runtime, instead of using a PNG you can use any draw calls.
I’ll be releasing it soon, hopefully it will be some use to some of you.
Would be cool to see if this could also be used to create outlines. I’ve been using the blur thing in fonts to draw “outlines” like these for a while now:
But maybe your method is much better. To draw these things I use a library so once you release I’ll try to see if I can add this somehow. Most likely I’ll use your library for other shapes at least. Seems pretty cool if those two calls are all you have to do.
I’ve been advancing progress in Desolation. One of the bigger things is the new dreaming mechanic:
The video is low res, has glitches and there are some soft cuts (to show multiple “hints”), but you can get the idea.
Basically there are some items that’ll appear from time to time that, on use, will reveal a cryptic hint about something random (crafting skill required for a certain item, useful items, etc.). Also, if there’s a main symptom present (hunger, thirst, cold, hot, etc.), random words will appear and vanish in the screen revealing ways to counter those symptoms.
Did a huge update on StormFox. Finally fixed the black skybox bug. (The screen-text was some debug stuff .. its removed now)
The wind-proppush is off by default on servers and only affects props outside (Notice the two lights in the video).
The wind is pretty great. I would consider though making the bigger droplets on the screen slightly less visible/blurrier as well as perhaps make the rain-ground impact effect half its size and slightly more transparent