- Redid the environment-script (Now fully supports rain-direction, glass roof, windows/glass walls .. ect)
- Fixed and updated sounds to use the new environment-script
- Raindrops, sounds and effects now follow calcview.
- Raindrops will now have a bit gravity (if the calcview angle is neutral).
- SF will now try to create as many missing map-entities it can.
- A bit optimization/improvements here and there.
[To-Do]
Add ‘rain-dust’ particles.
Override the env_sun and make my own. (½ done)
Windsounds.
Make SF automatically generate weather. (½ done)
Test on a few selected servers.
[Edit] Huh, looks like SF support cabriolet-cars from the workshop. You better have a roof on your car.
It’s a little loud. I think the outside-walking sound is perfect levels of volume but when you’re inside and whatnot it seems like it might drown out other more important noises.
I think the colored highlights/accents you have going on for the shapes is a great choice, definitely adds to the readability and individuality of things, instead of just a bunch of nigh-identical bars and such.
This part is just my own opinion, but the name above the character is a little close to the character’s head, and the typeface seems a bit too bold. It may look somewhat better if the font is a bit thinner, if the font has a regular or light version.
Otherwise it looks very clean, not distracting, and nicely laid out!
They are dynamic, but it depends on how many the serverower/admins place. The light will only turn on/render when the CalcView is close to them.
Also made a clientside-option to turn off all dynamic lights from the lamp-entities (render effects will still be drawn).
I was going to make it a weather-only mod, however that would mean that other day/night-cyclemods are unable to use the skypaint, or forced to use some sort of API.
At this point StormFox is an environment-mod with weather, day/night-cycles, moon, wind … ect
Its all included.