Added render targets with sizes 256, 512, 1024 and 2048
Updated changelogChanged Files:
Committed By Alexander Overvoorde
Thank you! :h:
I am still wondering what kind of person has a resolution that is 2048 in both X and Y
It’s more that you have to have texture resolutions that are powers of 2. If you need to use something one pixel over 1024x1024, you need to use a 2048x2048 texture.
Too bad that garry clamps the values in the render target files.
Just use GetActualWidth() and GetActualHeight() on the render target and you will see. So the 2048x2048 will just be another 1024x1024 or 1024x512.