gmod_src: Added Entity:StopParticleEmission()

Revision 734
Added Entity:StopParticleEmission()
Added Entity::CreateParticleEffect( strName, iAttachmentType, tabControlPoints )

tabControlPoints
{
1
{
entity : entity ( can be nil )
attachtype : int ( can be nil )
position : vector ( can be nil )
}

// up to 64 control points

}Changed Files:
[ul]
[li]trunk/src_garrysmod/garrysmod/Objects/lua_entity_cl.cpp[/li][/ul]
Committed By Garry Newman

Is the particle effect automatically precached?

I don’t know

'k

Clientside particle effects with control points? :hawaaaafap:

What’s the difference between Entity:StopParticleEmission and Entity:StopParticles?

StopParticles didn’t work on continously effects sometimes, someone please test if the new functions works better now.