Why on earth are these archaic tools still practically unchanged from their first incarnation?
I bring this up because of issues I’m having with my latest map, which needed FIVE CONTENT PACKS. My file relies on five other files, just to work. As I’m uploading alternate maps for other gamemodes, with updates and additions to the content files, this is going to be a massive headache to update. Ideally, it should have just been just two files I had to upload. map, and shared content. Yet because of this system, there are triple that number.
Why so many packs? Because every time I used GMpublish, it broke. It took too long, and broke. I’ve had this in the past, where moving to a slightly faster computer that was directly connected to the router resulted in a successful upload, after a further thirteen attempts that failed.
Internet speed is terrible in many areas, and these tools should not cut out so quickly, or at least be extended, or based on the file size of data being received.
And that’s besides the glaring issues of usability. The amount of hoops it takes to upload a Gmod addon is inexcusable when modding is it’s main selling point, and should have been automated and made user-friendly long, long ago.
Why on earth has this not been addressed? Why has the accessibility to the workshop, the most important part of Gmod, been so badly handled?
In other games, you simply press a button, and off the data goes, uploaded without issue, for the most part. Scribblenauts, Portal 2, Prison Architect and so many other games handle this perfectly well, with graphical interfaces to upload, and clear notifications of what is happening while uploading.
So, why does Gmod lag behind here, and why is no-one pushing for them to update these tools?