GoldSource to Source

Hi! How i can porting GoldSource (Counter-Strike: Condition Zero - Deleted Scenes) models (props + etc) to Source engine (Counter-Strike: Global Offensive)?
I tried to use “Crowbar tool” but it can not properly decompile the model. No extracting textures. And cant compile to Source engine old GoldSource models. Please any help.

This might help https://developer.valvesoftware.com/wiki/Porting_Goldsource_content_to_Source

Nope. =(

This is a tutorial on porting over goldscr to source http://forums.steampowered.com/forums/showthread.php?t=1218162 and here you might find already ported over models http://forum.facepunch.com/showthread.php?t=738169

  1. Run mdldec.exe on model (get here http://www.wunderboy.org/apps/jhlmv.php )
  2. convert BMP textures to VTF and rescale them to power of 2 dimensions if necessary (vtfedit has a built in feature for this).
  3. Rewrite the .QC file for source engine commands
  4. Add physics/collision if necessary.
  5. Recompile as source engine mdl.

ty. i find other path)