So I made a map for Half-Life: Opposing force. When I play it, I get some minor framerate drop. I usually get 99fps minimum, but on this map I can get to around 50-60fps. I found that this only happens when I turn. While standing still I get 100fps. I had a friend of mine help beta test the map and he gets around 17-35 fps. It was very strange and I cannot figure out what could be causing this. I would estimate that there is about 110 lights. There are no leaks at all. I would estimate that there are about 270-300 entities total. I’m not sure if there are any proper tasks involving performance when completing the map, but if there are please let me know.
I noticed that my map only took up around 1/8 of the map size.
I’m not sure if this would help (or even be possible) but I was wondering if there was a way to “cut out” the excess space this isn’t being used.
In closing, let me know what would make this map run faster.