C4 is boring to craft, the research table is a big step in the right direction and so is this new quarry system.
What we need now is some mechanical table that slowly crafts gunpowder over time similar to a furnace. I stick a stack of sulfur and two stacks of charcoal in this “munitions table” and in about 5 minutes its all converted to gunpowder.
Since gunpowder is arguably the highest form of currency in rust at the endgame state, and since it is so tedious to craft, it would do many people some good to make the whole process simpler and less constraining. I’d much rather be out of my base or up in an outpost looking around it than just sitting somewhere relatively safe so I can slowly turn powder into more powder for prolonged periods of time.
With the new ammo types coming out now it makes me feel confident in the fantasy elements of rust and reassures me that down the road some really unique and fun things will be added that make rust stand out.
What would really put the stamp on Rust and make it stand out from all other survival / builder / sandbox games would be an arsenal of very unique weapons.
I’m sure we all remember the rock-it-launcher from Fallout. Weapons like this made Fallout really different and changed the way you looked at an average resource in the game. Now those heavy fission batteries you were carrying are worth their weight in kill potential. I don’t mean to say “hey facepunch, but rockit launchers from Fallout in Rust” but I’m saying that weird guns are good guns.
If I were to propose a concept for a new weird gun it’d be a simple musket style weapon that requires plain gunpowder and stone to fire, the gun will need to be reloaded twice. (once with gunpowder, and then again with stone). This weapon would be almost the rifle counter-part to the water-pipe shotgun, but with the fun reload / ammo twist.
^ And here is a picture because I know its all easier to imagine with a picture.