Graphical glitches

First of all, I do not think this is overheating problem. Fans seem to work normally. Although, this goes up within 15 minutes of playtime, due to some random tool usage.

Only started to happen after the past summer, when I didn’t check the computer.

I can pretty much see through everything, models fuck up, textures die off, et cetera.

No other source game goes insane.

specs

Sapphire Radeon X1600 Pro (512 MB). Latest driver update 2/29/09/
1022MB RAM
Intel Pentium D 2.80Ghz Dual

Try reinstalling, maybe a bit more ram.

Overheating issues? Clean your dust?

Reinstalling drivers. Will report the progress.

Though, no other game shows those signs. Seems to be G-mod only.

[editline]01:57AM[/editline]

Apparently the problem is BigCity-related.

Although some code does jump out in the console before the graphic crash:


Requesting texture value from var "$basetexture" which is not a texture value (material: models/props_lab/xencrystal_sheet)
Requesting texture value from var "$basetexture" which is not a texture value (material: models/props_lab/xencrystal_sheet)
Requesting texture value from var "$basetexture" which is not a texture value (material: models/vortigaunt/pupil)
Requesting texture value from var "$basetexture" which is not a texture value (material: models/vortigaunt/pupil)
Requesting texture value from var "$basetexture" which is not a texture value (material: models/wireframe)
Requesting texture value from var "$basetexture" which is not a texture value (material: models/wireframe)
Requesting texture value from var "$basetexture" which is not a texture value (material: debug/env_cubemap_model)
Requesting texture value from var "$basetexture" which is not a texture value (material: debug/env_cubemap_model)
Requesting texture value from var "$basetexture" which is not a texture value (material: models/shadertest/shader3)
Requesting texture value from var "$basetexture" which is not a texture value (material: models/shadertest/shader3)
EmitSound: volume out of bounds = 6.830376
**** WARNING: Transition table overflow. Grab Brian