Gravity gun questions

I have a few questions about altering the gravity gun.

How could I dis-allow the use of left click on the gravity gun? And how could I make it so that when you go to switch to another weapon, it drops whatever the gravity gun is holding and then switches to the selected gun.


Answered my punting question myself.

I still need help on these problems. I was looking at **[Gamemode.GravGunPunt](** but I never got it to work correctly. Any help on how to get that working?

Simply return false inside a hook or overwrite it with return false.