There has been a lot of threads recently about server death. Almost every server inevitably dies. There is a lifetime on how the long server lasts. Rust can literally be looked at like a 1 week TF2 match. Always though, the population peters out and one or two teams emerge as the victors.
The problem is base griefing. By base griefing, I mean raiding someone’s base and then adding building pieces to make it unusable. This has become standard practice. After you raid a base, you hack down the stairs and put a ceiling over them, or some walls here, or a pillar there. It usually takes about 100 wood (so maybe .1% the cost of actually building the base) and if the base only has 1 staircase at a point, less than a few c4.
After a players base is griefed, its very difficult for them to restart. Instead of saying “Oh man, I lost all my stuff, time to get my rock and start resupplying” they say “Oh man, I lost all my stuff and I have to rebuild an entire base–guess I’ll just find a fresh wiped server so I’m starting over with everyone else.”
One by one, every player will switch servers after his base is griefed. The devs need to be make the person who laid the first foundation on any set of foundations, able to delete housing parts, or come up with another fix for this issue.
Let me know your thoughts!
This is my 2 cents. I have 430 hours logged. I’m sick of restarting every single time I get raided because my teams base gets griefed and the group consensus is always to start over on a freshly wiped server.