Screenshots would be nice!
Thanks for this, seems easy enough to modify for your own needs, solid release!
Just a heads up, it looks like you left the API key in the groupr.lua
There isn’t anything to screenshot, it’s all through chat. EDIT: Added a screenshot of the config.
Had a feeling I would do that /facepalm, just removed the key from the DL’d source and revoked the key.
Very good, but I’m currently using other admin mods besides ULX. Would it be possible to make a version for Evolve?
Works fine with evolve, just checked.
It works with everything, the function that’s there is just an example.
Here’s an Evolve example:
GroupR.Config.RewardFunction = function(ply)
He probably didn’t know how to do ply:EV_SetRank(“member”).
Updated with support for private profiles and an extra configuration option for a message when the user’s profile is private.
This is awesome, I’ll try it on my server later today.
I’d like to try this out. But I run a F2S Stronghold server and I’m not sure how to add gbux to players on completion. I know this much:
RunConsoleCommand(“gbux_addmoney”, 10000, ply:Nick())
Is that correct?
Looks like it should work, I don’t know though, I don’t own F2S:Stronghold.
“Usage: gbux_addmoney <partial name> <money>”
RunConsoleCommand(“gbux_addmoney”, ply:Nick(), “10000”)
That’s one way of going about it. Alternatively, you should be able to just do: ply:AddMoney( 10000 )
Thanks Demon! I’ll go try that out once I get home
Gonna test this out for my TTT server soon
Applied this to my server, work’s nicely. Only thing i bumped into; It doesnt add the player to the member group…
i might have forgotten something?
Helps to post your code that is ran when it checks (and is valid)
Did you add the ULX member group manually?
[editline]6th September 2014[/editline]
Just added GroupR to my F2S: Stronghold server and am happy to say that it works flawlessly!! Thank you to Demonkush for helping me with the console code! This is really going to open up a lot more possibilities and organization for my community!