[tab]Description:[/tab] Large Training Map
[tab]Requirements:[/tab] Counter-Strike: Source/Half-Life 2/Half-Life 2: Episode 2
Welcome to the Gs_Bootcamp_v2 release thread. This is the bootcamp training map for the Gmod Soldiers Military Simulation Group. From the Read Me file:
Hello, and thank you for downloading gs_bootcamp_v2. I also thank you for your 2328 downloads of gs_bootcamp_v1. This map is for use on the Gmod Soldiers sandbox server (18.104.22.168:27015). If you are wanting to join Gmod Soldiers, please join the public group profile at http://steamcommunity.com/groups/SoldiersofGmod. Once that is done, you will need to wait for an event labeled, “Bootcamp Day 1”. When that event appears, you will need to join the server, and from there you can attend your first day of Bootcamp. Bootcamp takes 2 days of training from us, and once it is completed, you will either be accepted or denied into the Gmod Soldiers. If accepted, you will be admitted into the Army, and from there you can move into another branch (if a spot is available, and if you pass their test). You will also need to register on our forums which can be found at www.gmodsoldiers.com.
DO NOT REUPLOAD THIS MAP!
This is the bootcamp map for Gmod Soldiers bootcamps. The map contains the following components:
~Two large open spaces.
~A Classroom with a storage area in the back of the room.
~A barracks for the recruits, filled with footlockers, bunkbeds, and lockers.
~A Generator room that supplies power to the base (obviously just for show).
~An obstacle course with the following components:
~A fully working shooting range.
~A parking lot (for show).
~A tunnel connecting the two areas.
~A C130 with fake moving clouds for realism.
~A landing pad for parachuting from the C130.
~A M.O.U.T. house with three different furniture presets and a furniture removal button.
~A reaction drill with three different target presets and a target removal button.
~A small area for APC training.
~A secret credits room.
~Increased Skybox height which allows you to fly from one area to the other.
The map also contains:
~A custom soundscape and rain particle for the rain version.
~Falling snow on the Winter version (WARNING: If you teleport to the C-130, and teleport back to the normal part of the map, the snow will no longer be falling. It is unknown why this occurs; func_precipitation is a very picky entity. However, it could be considered as if the snow stopped falling like normal weather patterns.)
The map also comes in three versions:
To install this map, take the folders labeled, maps, materials, particles, and scripts, and place them in your C:/Program Files/Steam/steamapps/<YOUR ACCOUNT NAME>/garrysmod/garrysmod folder. (NOTE: I have already tried making this in addon format, but the particles and soundscapes wiill only work if directly placed in their appropriate folders)
This map includes content from the following games and mods:
~Team Fortress 2
~Half-Life 2: Episode 2
This map includes content from the following maps:
This map includes content from the following packs:
~Real World Textures
~cncr04s Texture Packs 1 & 2
This map includes content created by Fideera and Terminator.
To see the content from Counter-Strike: Source, Half-Life 2, and Half-Life 2: Episode Two, you will need to own the respective games. All other content has been pakratted into the map itself.
Fideera -=- Mapping/Textures
Terminator -=- Mapping
Kazuo -=- Partial Lighting
BMCHA -=- Textures (gm_skydive2008_rc1)
Echo199 -=- Textures (gm_skydive2008_rc1)
cncr04s -=- Textures (cncr04s Texture Packs 1 & 2)
TOPHATTWAFFLE -=- Textures (Real World Texture Pack)
Thank you to everyone listed in the credits. This map is dedicated to GS.