GUIStudioMDL compiling error

Hello, just made my first model in a 3d program (autodesk maya)and would like to make it appear in GMOD,
but this error appeared in the compiling process…

any suggestions?

Added game config - “Garry’s Mod”

Created command line: “C:\Program Files\Steam\steamapps<my steam name>\sourcesdk\bin\ep1\bin\studiomdl.exe” -game “C:\Program Files\Steam\steamapps<mysteamname>\garrysmod\garrysmod” -notxbox “C:\Users<myusername>\Documents\maya\projects\default\model_sources\Ice cream.qc.qc”

MountFilesystem( 218 ) failed: SteamMountFilesystem(5564,218,0x10a1fd28=,0x10a1fc18) failed with error 5: No Steam Content Servers are available
Created command line: “C:\Program Files\Steam\steamapps<mysteamname>\sourcesdk\bin\ep1\bin\studiomdl.exe” -game “C:\Program Files\Steam\steamapps<mysteamname>\garrysmod\garrysmod” -notxbox “C:\Users<my username>\Documents\maya\projects\default\model_sources\Ice cream.qc.qc”

qdir: “c:\users<my username>\documents\maya\projects\default\model_sources”
gamedir: “C:\Program Files\Steam\steamapps<my steam name>\garrysmod\garrysmod”
g_path: “Ice cream.qc”
Working on “Ice cream.qc”
Error opening c:\users<my username>\documents\maya\projects\default\model_sources\Ice cream.qc

Post your qc, check the GUIStudioMDL.exe is in the /sdk/bin/ep1/bin (though it looks like you have or it wouldn’t run), check that the FileSystem_Steam.dll is in your sdk/bin/ep1/bin (as it went missing a few days ago for some).

Then if we can’t figure it out from those, try StudioMDL instead.

here are the .qc code :stuck_out_tongue:

$modelname “models<my steam name>\Ice cream.mdl”
$cdmaterials “<my steam name>”

$scale 1
$surfaceprop “metal”

$sequence idle “Ice cream.smd” fps 1

$collisionmodel “Ice cream.smd” {
$mass 100.0
$inertia 1.00
$damping 0.00
$rotdamping 0.00

Your missing a line (and important one)

$body studio "Ice_cream.smd"

Needs to go under the $scale line. See if that helps.

didnt seem to work, still says that the file couldnt be opened >.<

btw, must the name have a: _
instead of just a simple space

Lua files do but i don’t think SMDs do (I just missread what you’d wrote as I tend to use them :P) but you must put the exact name of your SMD so if it doesn’t have one you don’t put one.

ok, i keep in mind…

going to try to make a new model from scratch with maya and then make it step by step through this ocean of filetypes and programs…

are this the right steps?

makeing the maya model file into an .smd ( am feeling i got the hang of it)
then, make a so called qc file of the .smd
and then open it up with the compiling program…
and after that in some magic way i should have a .mdl that can be opened up in garrys mod :stuck_out_tongue: ?

Sounds right to me ^^ Though you will need to convert the textures into VFT files and make VMT files for them.

VMT files :O?, what are those doing :P, and how do i do a VMT file :p?

	"$baseTexture" "<my steam name>/(name of texture)"

Thats your most basic one (using the path from your qc), once you’ve mastered that have a look here ^^