I’m attempting to recompile a model with AO but I’m running into an error when I compile. I’ve been attempting to use solutions from other threads/internet with no luck. Has anyone else ran into a similar situation?

I’m using the BMW507 model(tdmcars).

Here’s my log from GUIStudioMDL

**GUIStudioMDL 2.2/Source - © 2007 Neil ‘Jed’ Jedrzejewski - http://www.wunderboy.org/

Loaded QC file - “F:\Users\Hrorek\Desktop\decompile models\bmw\decompiled dmcars\mdldecompiler.qc”

Created command line: “F:\Program Files (x86)\Steam\steamapps\common\SourceFilmmaker\game\bin\studiomdl.exe” -game “F:\Program Files (x86)\Steam\steamapps\common\SourceFilmmaker\game\usermod” -notxbox “F:\Users\Hrorek\Desktop\decompile models\bmw\decompiled dmcars\mdldecompiler.qc”

qdir: “f:\users\hrorek\desktop\decompile models\bmw\decompiled dmcars”

gamedir: “F:\Program Files (x86)\Steam\steamapps\common\SourceFilmmaker\game\usermod”

g_path: “F:\Users\Hrorek\Desktop\decompile models\bmw\decompiled dmcars\mdldecompiler.qc”

Building binary model files…

Working on “mdldecompiler.qc”

SMD MODEL F:\Users\Hrorek\Desktop\decompile models\bmw\decompiled dmcars/Reference.smd

SMD MODEL F:\Users\Hrorek\Desktop\decompile models\bmw\decompiled dmcars/Miscparts.smd

SMD MODEL F:\Users\Hrorek\Desktop\decompile models\bmw\decompiled dmcars/bumperf.smd

SMD MODEL F:\Users\Hrorek\Desktop\decompile models\bmw\decompiled dmcars/bumperr.smd

ERROR: f:\users\hrorek\desktop\decompile models\bmw\decompiled dmcars\mdldecompiler.qc(118): - could not load file ‘F:\Users\Hrorek\Desktop\decompile models\bmw\decompiled dmcars/TDMCars\bmw507.mdl’

ERROR: Aborted Processing on ‘TDMCars\bmw507.mdl’**

and here is my QC file

**$mostlyopaque

$ambientboost

$cd “F:\Users\Hrorek\Desktop\decompile models\bmw\decompiled”

$modelname “TDMCars\bmw507.mdl”

$bodygroup “Body” {

studio “Reference.smd”

}

$bodygroup “misc” {

studio “Miscparts.smd”

}

$bodygroup “bumperf” {

studio “bumperf.smd”

blank

studio “bumperr.smd”

blank

}

$poseparameter vehicle_steer -1.00 1.00

$poseparameter vehicle_wheel_fl_height 0.00 1.00

$poseparameter vehicle_wheel_fr_height 0.00 1.00

$poseparameter vehicle_wheel_rl_height 0.00 1.00

$poseparameter vehicle_wheel_rr_height 0.00 1.00

$poseparameter vehicle_wheel_fl_spin -180.00 180.00 360.00

$poseparameter vehicle_wheel_fr_spin -180.00 180.00 360.00

$poseparameter vehicle_wheel_rl_spin -180.00 180.00 360.00

$poseparameter vehicle_wheel_rr_spin -180.00 180.00 360.00

$poseparameter vehicle_guage 0.00 1.00

$cdmaterials “models dmcars\bmw507”

$cdmaterials “models dmcars\shared”

$texturegroup skinfamilies

{

{“skin.vmt”

“skin1.vmt”

}

{“skin1.vmt”

“skin1.vmt”

}

{“skin2.vmt”

“skin1.vmt”

}

{“skin3.vmt”

“skin1.vmt”

}

{“skin4.vmt”

“skin1.vmt”

}

{“skin5.vmt”

“skin1.vmt”

}

{“skin6.vmt”

“skin1.vmt”

}

{“skin7.vmt”

“skin1.vmt”

}

{“skin8.vmt”

“skin1.vmt”

}

{“skin9.vmt”

“skin1.vmt”

}

{“skin10.vmt”

“skin1.vmt”

}

{“skin11.vmt”

“skin1.vmt”

}

{“skin12.vmt”

“skin1.vmt”

}

{“skin13.vmt”

“skin1.vmt”

}

{“skin14.vmt”

“skin1.vmt”

}

{“skin15.vmt”

“skin1.vmt”

}

}

// Model uses material “skin.vmt”

// Model uses material “skin1.vmt”

// Model uses material “skin2.vmt”

// Model uses material “skin3.vmt”

// Model uses material “skin4.vmt”

// Model uses material “skin5.vmt”

// Model uses material “skin6.vmt”

// Model uses material “skin7.vmt”

// Model uses material “skin8.vmt”

// Model uses material “skin9.vmt”

// Model uses material “skin10.vmt”

// Model uses material “skin11.vmt”

// Model uses material “skin12.vmt”

// Model uses material “skin13.vmt”

// Model uses material “skin14.vmt”

// Model uses material “skin15.vmt”

// Model uses material “nodamage.vmt”

// Model uses material “black.vmt”

// Model uses material “grille.vmt”

// Model uses material “lights.vmt”

// Model uses material “chrome.vmt”

// Model uses material “glass.vmt”

// Model uses material “wheel.vmt”

// Model uses material “tirea0.vmt”

// Model uses material “interior_lod0.vmt”

// Model uses material “undercarriage.vmt”

$attachment “wheel_fl” “Wheel_FL” -12.00 -0.00 0.00 rotate -0.00 0.00 0.00

$attachment “wheel_fr” “Wheel_FR” -12.00 0.00 0.00 rotate -0.00 0.00 0.00

$attachment “wheel_rl” “Wheel_RL” -12.00 0.00 0.00 rotate -0.00 0.00 0.00

$attachment “wheel_rr” “Wheel_RR” -12.00 0.00 0.00 rotate -0.00 0.00 0.00

$attachment “vehicle_driver_eyes” “Main” 16.00 18.00 53.00 rotate -0.00 -90.00 0.00

$attachment “exit1” “Main” 70.00 0.00 80.00 rotate -0.00 -90.00 0.00

$attachment “exit7” “Main” -70.00 0.00 80.00 rotate -0.00 -90.00 0.00

$attachment “vehicle_feet_passenger0” “Main” 16.00 24.00 17.00 rotate -8.00 -90.00 0.00

$attachment “vehicle_engine” “Main” 0.00 -65.00 30.00 rotate -0.00 90.00 0.00

$attachment “exhaust” “Main” 0.00 110.00 15.00 rotate -0.00 0.00 0.00

$surfaceprop “metal”

$illumposition 0.000 -0.048 45.000

$sequence idle “TDMCars\bmw507.mdl” fps 30.00

$sequence turn “TDMCars\bmw507.mdl” fps 30.00

$sequence suspension “TDMCars\bmw507.mdl” fps 30.00

$sequence spin “TDMCars\bmw507.mdl” fps 30.00

$sequence speedo “TDMCars\bmw507.mdl” fps 30.00

$animation mdldecompiler_delta.smd “mdldecompiler_delta.smd” fps 30

$animation slow “slow” fps 30.000000 subtract mdldecompiler_delta.smd 0

$animation slow1 “slow1” fps 30.000000 subtract mdldecompiler_delta.smd 0

$animation slow2 “slow2” fps 30.000000 subtract mdldecompiler_delta.smd 0

$animation slow3 “slow3” fps 30.000000 subtract mdldecompiler_delta.smd 0

$animation slow4 “slow4” fps 30.000000 subtract mdldecompiler_delta.smd 0

$animation slow5 “slow5” fps 30.000000 subtract mdldecompiler_delta.smd 0

$animation slow6 “slow6” fps 30.000000 subtract mdldecompiler_delta.smd 0

$animation slow7 “slow7” fps 30.000000 subtract mdldecompiler_delta.smd 0

$animation slow8 “slow8” fps 30.000000 subtract mdldecompiler_delta.smd 0

$animation slow9 “slow9” fps 30.000000 subtract mdldecompiler_delta.smd 0

$animation slow10 “slow10” fps 30.000000 subtract mdldecompiler_delta.smd 0

$animation mid “mid” fps 30.000000 subtract mdldecompiler_delta.smd 0

$animation mid1 “mid1” fps 30.000000 subtract mdldecompiler_delta.smd 0

$animation mid2 “mid2” fps 30.000000 subtract mdldecompiler_delta.smd 0

$animation mid3 “mid3” fps 30.000000 subtract mdldecompiler_delta.smd 0

$animation mid4 “mid4” fps 30.000000 subtract mdldecompiler_delta.smd 0

$animation mid5 “mid5” fps 30.000000 subtract mdldecompiler_delta.smd 0

$animation mid6 “mid6” fps 30.000000 subtract mdldecompiler_delta.smd 0

$animation mid7 “mid7” fps 30.000000 subtract mdldecompiler_delta.smd 0

$animation mid8 “mid8” fps 30.000000 subtract mdldecompiler_delta.smd 0

$animation fast “fast” fps 30.000000 subtract mdldecompiler_delta.smd 0

$sequence speedometer “slow” fps 30.00 {

blendwidth 21

blend vehicle_guage 0.000000 1.000000

delta

autoplay

slow1 slow2 slow3 slow4 slow5 slow6 slow7 slow8 slow9 slow10 mid mid1 mid2 mid3 mid4 mid5 mid6 mid7 mid8 fast

}

$animation turn_left “turn_left” fps 30.000000 subtract mdldecompiler_delta.smd 0

$animation turn_right “turn_right” fps 30.000000 subtract mdldecompiler_delta.smd 0

$sequence turning “turn_left” fps 30.00 {

blendwidth 2

blend vehicle_steer -1.000000 1.000000

delta

autoplay

turn_right

}

$animation wheel_fr_low “wheel_fr_low” fps 30.000000 subtract mdldecompiler_delta.smd 0

$animation wheel_fr_high “wheel_fr_high” fps 30.000000 subtract mdldecompiler_delta.smd 0

$sequence wheel_fr_suspension “wheel_fr_low” fps 30.00 {

blendwidth 2

blend vehicle_wheel_fr_height 0.000000 1.000000

delta

autoplay

wheel_fr_high

}

$animation wheel_fr_spin0 “wheel_fr_spin0” fps 30.000000 subtract mdldecompiler_delta.smd 0

$animation wheel_fr_spin120 “wheel_fr_spin120” fps 30.000000 subtract mdldecompiler_delta.smd 0

$animation wheel_fr_spin240 “wheel_fr_spin240” fps 30.000000 subtract mdldecompiler_delta.smd 0

$sequence wheel_fr_spin “wheel_fr_spin0” fps 30.00 {

blendwidth 4

blend vehicle_wheel_fr_spin -180.000000 180.000000

delta

autoplay

wheel_fr_spin120 wheel_fr_spin240 wheel_fr_spin0

}

$animation wheel_fl_low “wheel_fl_low” fps 30.000000 subtract mdldecompiler_delta.smd 0

$animation wheel_fl_high “wheel_fl_high” fps 30.000000 subtract mdldecompiler_delta.smd 0

$sequence wheel_fl_suspension “wheel_fl_low” fps 30.00 {

blendwidth 2

blend vehicle_wheel_fl_height 0.000000 1.000000

delta

autoplay

wheel_fl_high

}

$animation wheel_fl_spin0 “wheel_fl_spin0” fps 30.000000 subtract mdldecompiler_delta.smd 0

$animation wheel_fl_spin120 “wheel_fl_spin120” fps 30.000000 subtract mdldecompiler_delta.smd 0

$animation wheel_fl_spin240 “wheel_fl_spin240” fps 30.000000 subtract mdldecompiler_delta.smd 0

$sequence wheel_fl_spin “wheel_fl_spin0” fps 30.00 {

blendwidth 4

blend vehicle_wheel_fl_spin -180.000000 180.000000

delta

autoplay

wheel_fl_spin120 wheel_fl_spin240 wheel_fl_spin0

}

$animation wheel_rr_low “wheel_rr_low” fps 30.000000 subtract mdldecompiler_delta.smd 0

$animation wheel_rr_high “wheel_rr_high” fps 30.000000 subtract mdldecompiler_delta.smd 0

$sequence wheel_rr_suspension “wheel_rr_low” fps 30.00 {

blendwidth 2

blend vehicle_wheel_rr_height 0.000000 1.000000

delta

autoplay

wheel_rr_high

}

$animation wheel_rr_spin0 “wheel_rr_spin0” fps 30.000000 subtract mdldecompiler_delta.smd 0

$animation wheel_rr_spin120 “wheel_rr_spin120” fps 30.000000 subtract mdldecompiler_delta.smd 0

$animation wheel_rr_spin240 “wheel_rr_spin240” fps 30.000000 subtract mdldecompiler_delta.smd 0

$sequence wheel_rr_spin “wheel_rr_spin0” fps 30.00 {

blendwidth 4

blend vehicle_wheel_rr_spin -180.000000 180.000000

delta

autoplay

wheel_rr_spin120 wheel_rr_spin240 wheel_rr_spin0

}

$animation wheel_rl_low “wheel_rl_low” fps 30.000000 subtract mdldecompiler_delta.smd 0

$animation wheel_rl_high “wheel_rl_high” fps 30.000000 subtract mdldecompiler_delta.smd 0

$sequence wheel_rl_suspension “wheel_rl_low” fps 30.00 {

blendwidth 2

blend vehicle_wheel_rl_height 0.000000 1.000000

delta

autoplay

wheel_rl_high

}

$animation wheel_rl_spin0 “wheel_rl_spin0” fps 30.000000 subtract mdldecompiler_delta.smd 0

$animation wheel_rl_spin120 “wheel_rl_spin120” fps 30.000000 subtract mdldecompiler_delta.smd 0

$animation wheel_rl_spin240 “wheel_rl_spin240” fps 30.000000 subtract mdldecompiler_delta.smd 0

$sequence wheel_rl_spin “wheel_rl_spin0” fps 30.00 {

blendwidth 4

blend vehicle_wheel_rl_spin -180.000000 180.000000

delta

autoplay

wheel_rl_spin120 wheel_rl_spin240 wheel_rl_spin0

}

$collisionmodel “phymodel.smd” {

```
$concave
$mass 1500.0
$inertia 1.00
$damping 0.00
$rotdamping 0.00
```

}

**