Gun is Sideways

This Worked to a point but the gun is still sideways and the hands are normal.

I tried to work in Lua. to move them but the gun stays put… like i said before, the funciton works that rotates the gun but it makes the hands invisable and my lua coaded Running anamation will no longer work

the lua running


SWEP.RunSightsPos = Vector(2.125, -0.866, 1.496)
SWEP.RunSightsAng = Vector(-18.08, 20, 0)

Is there a Squence that moves the gun as well? the required -90 dagrees

here is my edited QC


$cd "C:\Users\Devin\Desktop\Garrysmod Stuffs\Custom Skins\Compile\SVD"
$modelname "weapons\v_dragunov02.mdl"
$model "Studio" "Ref.smd"
$cdmaterials "models\weapons\v_models\Hands\"
$cdmaterials "models\weapons\v_models\SVDCocain\"
$hboxset "default"
// Model uses material "Rifle.vmt"
// Model uses material "scope2.vmt"
// Model uses material "scope1.vmt"
// Model uses material "Scope_bits.vmt"
// Model uses material "Bullet.vmt"
// Model uses material "t_phoenix.vmt"
// Model uses material "v_hands.vmt"
// Model uses material "sleeve_diffuse.vmt"
$attachment "1" "Base" 1.40 -25.70 -1.00 rotate 0.00 -180.00 -0.00
$attachment "2" "Base" -0.00 -2.00 0.00 rotate -25.00 -90.00 -0.00
$surfaceprop "default"
$illumposition -16.963 -0.414 -5.292
$sequence idle1 "idle1" ACT_VM_IDLE 1 snap rotate -90 fps 30.00
$sequence shoot "shoot" ACT_VM_PRIMARYATTACK 1 snap rotate -90 fps 30.00 {
  { event 5001 0 "1" }
  { event AE_CLIENT_EFFECT_ATTACH 0 "EjectBrass_762Nato 2 100" }
}

$sequence shoot2 "shoot2" ACT_VM_PRIMARYATTACK 2 snap rotate -90 fps 30.00 {
  { event 5001 0 "1" }
  { event AE_CLIENT_EFFECT_ATTACH 0 "EjectBrass_762Nato 2 100" }
}

$sequence reload "reload" ACT_VM_RELOAD 1 snap rotate -90 fps 32.00 {
  { event 5004 0 "Weapon_SVD.Foley" }
  { event 5004 2 "Weapon_SVD.Handle" }
  { event 5004 29 "Weapon_SVD.Clipout" }
  { event 5004 60 "Weapon_SVD.Cliptap" }
  { event 5004 70 "Weapon_SVD.Clipin" }
  { event 5004 88 "Weapon_SVD.Slideback" }
  { event 5004 95 "Weapon_SVD.SlideForward" }
  { event 5004 109 "Weapon_SVD.Foley" }
  { event 5004 113 "Weapon_SVD.Handle" }
}

$sequence draw "draw" ACT_VM_DRAW 1 snap rotate -90 fps 30.00 {
  { event 5004 0 "Weapon_SVD.Draw" }
  { event 5004 14 "Weapon_SVD.Handle" }
}

any thoughts?

you cant decompile orangebox compiled weapons properly, otherwise stuff like this happens

is there a way to fix this at all? just to rotate the gun, a function or would i have to re arrange ALL the bones