Half-Life 2 Beta Map Pack #2

HλLF-LIFE BETA MAPPACK #2
(For Garry’s Mod)

Pack #2!
(Not updating the original pack, because in this one, I gave all the textures custom filepaths. Amongst other things.)

INFO

Collection of (currently 32) maps from the Half-Life 2 Leak. Any obsolete entities have been fixed/removed, and textures fixed. Maps are added based on request, or coolness of the maps I find in the WC Mappack. If you do request map, please say the location in the WC Mappack, if possible. Constantly being updated!

Workshop Link

http://cloud-3.steampowered.com/ugc/3280058230336435408/2C22E8441CF0A61E046113758D1A53BD9C319099/

http://cloud-2.steampowered.com/ugc/3263170909258726710/FB6062C628C3065E71FC982EF7B77F109C42130A//

[img_thumb]http://cloud-3.steampowered.com/ugc/3263170909258726833/EF310EF81EF694ED2CCE391783CEB66F5833F2ED/[/img_thumb]

[img_thumb]http://cloud-2.steampowered.com/ugc/3263170909258726945/C6A720658ED3A942893D8981E5F18C68D75D0FDE/[/img_thumb]

[img_thumb]http://cloud-2.steampowered.com/ugc/3263170909258727067/A77140909654EB3DEA1FE10F3A30E2A273CC16C2/[/img_thumb]

[img_thumb]http://cloud-4.steampowered.com/ugc/3263170909258727176/32D8EE2E04C7C70F6A1FD3F33CB26A483FD1866D/[/img_thumb]

[img_thumb]http://cloud-4.steampowered.com/ugc/3263170909258727263/4F1E31AC676E36D9A58F555FDE7E2693B3CEB9B6/[/img_thumb]

EXTRAS

Full Album of all images of all maps.

[Optional Map Category](https://www.dropbox.com/s/ybwkkmnre5t4pjy/Custom Map Category.rar)

Map list by chapter.

MAP LIST

zombie_town02
streetfire01
proto_trainstation
proto_c17map
coastline_cliffside1
coastline_cliffside2
coastline_lighthouse
coastline_prison
coastline_warehouses
BETA_d2_coast_01
BETA_d2_coast_02
BETA_c1a3a_port

UPDATE 1

proto_citadel_tankroom
proto_citadel_garbage
proto_coastline
proto_airexchange001
proto_citadel_interior
proto_citadel_interior2
proto_citadel_advisors
proto_wastelanddepot
proto_industrial
proto_depot_approach
citadel_cellblock_001

** UPDATE 2 **

proto_c17inner01
outside_city03
proto_combine_underground5
airex_03040506 (main airex)
airex_refinery (custom)
airex_start (area around airex)
proto_c17courtyard
wasteland
proto_citadel_consul
proto_citadel_mechanical
arcade_06

** UPDATE 3 (UPCOMING) **

d1_garage_01_08 - ALMOST DONE
borealis_full_01 - HALFWAY DONE
c17_01_17 - JUST STARTED
c17_05_06 (manhack arcade v2) - DONE
proto_gunshipbays - DONE
proto_docks - DONE
proto_c17combine - HALFWAY DONE
citizen_tech01 - JUST STARTED
proto_deep02b - HALFWAY DONE
bays - DONE

Feel free to elaborate on the poll (specific map, area, etc)
(please state the location of the .vmf file/s in the WC Mappack, if possible.)

On an unrelated note, if anybody has a tutorial on how to port Beta models, I desperately need one.

This is a great mappack! As for requests, can you somehow attempt to do citizen_tech01.vmf in the aaron folder?

Looks pretty model-heavy, but I’ll give it a try.

Nice to see HL2 Beta maps.
I would say AirEX, but i dunno, City17 sounds better.

Or the Arctic ones.

I think AirEx has been done many times now.

Yeah, AirEx has been done many times.
Just don’t do many already made maps (Borealis, AirEx, E3 Maps, etc,)

Yeah, I meant to put a disclaimer saying that I wouldn’t port maps that have been ported to death (and probably better).

But has the Big main Air Ex been ported before? To my knowledge, only the beginning and a indoor part have been.

I don’t know if the main AirEx has been ported, but it was a lot of weird visgroups of different versions of the AirEx, among other things that makes it difficult to port it. But I’ll try.

Update 2 (Airex) is out!

Update 2 (Airex) will be out FOR REAL soon, although it is now REQUIRED that you download the content pack.

I worked on trying to bring it up to EP2 for a while, and the biggest issue I had is that establishing what route you’re meant to take through the buildings is an absolute chore due to all those visgroups.

http://half-life.wikia.com/wiki/Half-Life_2_original_storyline#Air_Exchange_-AirEx-_Air_Conditioner

I don’t have to concern my self with all that, because I’m not making it into a mod, simply some GMod maps. But the above link could be useful.