Half my entities and water are not appearing

Ok so I’m working on a map (not GM_Tetris) and everything was going fine until I put displacements in. Now my water won’t appear and half the entities are gone. Any one know why?

Post the compile log.


** Executing...
** Command: "c:\program files\steam\steamapps\mikesword221\sourcesdk\bin\orangebox\bin\vbsp.exe"
** Parameters: -game "c:\program files\steam\steamapps\mikesword221\half-life 2 episode two\ep2" "C:\Program Files\Steam\steamapps\mikesword221\sourcesdk_content\hl2mp\mapsrc\Kastoria_town"

Valve Software - vbsp.exe (May 19 2009)
4 threads
materialPath: c:\program files\steam\steamapps\mikesword221\half-life 2 episode two\ep2\materials
Loading C:\Program Files\Steam\steamapps\mikesword221\sourcesdk_content\hl2mp\mapsrc\Kastoria_town.vmf
Patching WVT material: maps/kastoria_town/nature/blendgrassmud01_wvt_patch
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
**** leaked ****
Entity prop_static (-1632.00 -1200.00 73.00) leaked!
Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
Creating default LDR cubemaps for env_cubemap using skybox materials:
   skybox/sky_day02_01*.vmt
 ! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
   skybox/sky_day02_01*.vmt
 ! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Found a displacement edge abutting multiple other edges.
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (9821 bytes)
Static prop models/props_foliage/tree_pine04.mdl outside the map (-704.00, -1200.00, 73.00)
Static prop models/props_foliage/tree_pine04.mdl outside the map (-864.00, -1200.00, 73.00)
Static prop models/props_foliage/tree_pine04.mdl outside the map (-1072.00, -1200.00, 73.00)
Static prop models/props_foliage/tree_pine04.mdl outside the map (-1208.00, -1200.00, 73.00)
Static prop models/props_foliage/tree_pine04.mdl outside the map (-1352.00, -1200.00, 73.00)
Static prop models/props_foliage/tree_pine04.mdl outside the map (-1392.00, -1128.00, 73.00)
Static prop models/props_foliage/tree_pine04.mdl outside the map (-1384.00, -840.00, 73.00)
Static prop models/props_foliage/tree_pine04.mdl outside the map (-1384.00, -632.00, 73.00)
Static prop models/props_foliage/tree_pine04.mdl outside the map (-1296.00, -1008.00, 73.00)
Static prop models/props_foliage/tree_pine04.mdl outside the map (-1384.00, -1000.00, 73.00)
Static prop models/props_foliage/tree_pine04.mdl outside the map (-1384.00, -744.00, 73.00)
Static prop models/props_foliage/tree_pine04.mdl outside the map (-544.00, -1200.00, 73.00)
Static prop models/props_foliage/tree_pine04.mdl outside the map (-408.00, -1200.00, 73.00)
Static prop models/props_foliage/tree_pine04.mdl outside the map (-416.00, 256.00, 73.00)
Static prop models/props_foliage/tree_pine04.mdl outside the map (-416.00, 352.00, 73.00)
Static prop models/props_foliage/tree_pine04.mdl outside the map (-640.00, 352.00, 73.00)
Static prop models/props_foliage/tree_pine04.mdl outside the map (-544.00, 352.00, 73.00)
Static prop models/props_foliage/tree_pine04.mdl outside the map (-848.00, 352.00, 73.00)
Static prop models/props_foliage/tree_pine04.mdl outside the map (-1640.00, 352.00, 73.00)
Static prop models/props_foliage/tree_pine04.mdl outside the map (-1448.00, 352.00, 73.00)
Static prop models/props_foliage/tree_pine04.mdl outside the map (-1288.00, 352.00, 73.00)
Static prop models/props_foliage/tree_pine04.mdl outside the map (-1640.00, 56.00, 73.00)
Static prop models/props_foliage/tree_pine04.mdl outside the map (-1632.00, -144.00, 73.00)
Static prop models/props_foliage/tree_pine04.mdl outside the map (-1680.00, 176.00, 73.00)
Static prop models/props_foliage/tree_pine04.mdl outside the map (-1624.00, -320.00, 73.00)
Static prop models/props_foliage/tree_pine04.mdl outside the map (-1640.00, -528.00, 73.00)
Static prop models/props_foliage/tree_pine04.mdl outside the map (-1608.00, -680.00, 73.00)
Static prop models/props_foliage/tree_pine04.mdl outside the map (-1640.00, -824.00, 73.00)
Static prop models/props_foliage/tree_pine04.mdl outside the map (-1528.00, -944.00, 73.00)
Static prop models/props_foliage/tree_pine04.mdl outside the map (-1640.00, -1024.00, 73.00)
Static prop models/props_foliage/tree_pine04.mdl outside the map (-1520.00, -1136.00, 73.00)
Static prop models/props_foliage/tree_pine04.mdl outside the map (-1632.00, -1200.00, 73.00)
Static prop models/props_foliage/tree_pine04.mdl outside the map (-1512.00, -744.00, 73.00)
Static prop models/props_foliage/tree_pine04.mdl outside the map (-1496.00, -568.00, 73.00)
Static prop models/props_foliage/tree_pine04.mdl outside the map (-1440.00, -384.00, 73.00)
Static prop models/props_foliage/tree_pine04.mdl outside the map (-1448.00, -168.00, 73.00)
Static prop models/props_foliage/tree_pine04.mdl outside the map (-1464.00, 168.00, 73.00)
Static prop models/props_foliage/tree_pine04.mdl outside the map (-1464.00, 16.00, 73.00)
Static prop models/props_foliage/tree_pine04.mdl outside the map (-1560.00, -424.00, 73.00)
Static prop models/props_foliage/tree_pine04.mdl outside the map (-1320.00, 216.00, 73.00)
Static prop models/props_foliage/tree_pine04.mdl outside the map (-584.00, 200.00, 73.00)
Static prop models/props_foliage/tree_pine04.mdl outside the map (-816.00, 200.00, 73.00)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Water found with no water_lod_control entity, creating a default one.
Compacting texture/material tables...
Reduced 85 texinfos to 59
Reduced 11 texdatas to 10 (299 bytes to 247)
Writing C:\Program Files\Steam\steamapps\mikesword221\sourcesdk_content\hl2mp\mapsrc\Kastoria_town.bsp
1 second elapsed

** Executing...
** Command: "c:\program files\steam\steamapps\mikesword221\sourcesdk\bin\orangebox\bin\vvis.exe"
** Parameters: -game "c:\program files\steam\steamapps\mikesword221\half-life 2 episode two\ep2" "C:\Program Files\Steam\steamapps\mikesword221\sourcesdk_content\hl2mp\mapsrc\Kastoria_town"

Valve Software - vvis.exe (May 19 2009)
4 threads
reading c:\program files\steam\steamapps\mikesword221\sourcesdk_content\hl2mp\mapsrc\Kastoria_town.bsp
reading c:\program files\steam\steamapps\mikesword221\sourcesdk_content\hl2mp\mapsrc\Kastoria_town.prt
LoadPortals: couldn't read c:\program files\steam\steamapps\mikesword221\sourcesdk_content\hl2mp\mapsrc\Kastoria_town.prt


** Executing...
** Command: "c:\program files\steam\steamapps\mikesword221\sourcesdk\bin\orangebox\bin\vrad.exe"
** Parameters:  -game "c:\program files\steam\steamapps\mikesword221\half-life 2 episode two\ep2" "C:\Program Files\Steam\steamapps\mikesword221\sourcesdk_content\hl2mp\mapsrc\Kastoria_town"

Valve Software - vrad.exe SSE (May 19 2009)

      Valve Radiosity Simulator     
4 threads
[Reading texlights from 'lights.rad']
[48 texlights parsed from 'lights.rad']

Loading c:\program files\steam\steamapps\mikesword221\sourcesdk_content\hl2mp\mapsrc\Kastoria_town.bsp
No vis information, direct lighting only.
Setting up ray-trace acceleration structure... Done (0.72 seconds)
212 faces
210576 square feet [30322944.00 square inches]
24 Displacements
45427 Square Feet [6541593.00 Square Inches]
2 direct lights
BuildFacelights:     0...1...2...3...4...5...6...7...8...9...10 (1)
Build Patch/Sample Hash Table(s).....Done<0.0036 sec>
FinalLightFace:      0...1...2...3...4...5...6...7...8...9...10 (1)
FinalLightFace Done
Computing detail prop lighting : 0...1...2...3...4...5...6...7...8...9...10
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (2)
Writing leaf ambient...done
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
------------       ---------------  ---------------  -------- 
models                   1/1024           48/49152    ( 0.1%) 
brushes                 26/8192          312/98304    ( 0.3%) 
brushsides             156/65536        1248/524288   ( 0.2%) 
planes                 110/65536        2200/1310720  ( 0.2%) 
vertexes               257/65536        3084/786432   ( 0.4%) 
nodes                  155/65536        4960/2097152  ( 0.2%) 
texinfos                59/12288        4248/884736   ( 0.5%) 
texdata                 10/2048          320/65536    ( 0.5%) 
dispinfos               24/0            4224/0        ( 0.0%) 
disp_verts            6936/0          138720/0        ( 0.0%) 
disp_tris            12288/0           24576/0        ( 0.0%) 
disp_lmsamples      129209/0          129209/0        ( 0.0%) 
faces                  212/65536       11872/3670016  ( 0.3%) 
hdr faces                0/65536           0/3670016  ( 0.0%) 
origfaces              128/65536        7168/3670016  ( 0.2%) 
leaves                 157/65536        5024/2097152  ( 0.2%) 
leaffaces              201/65536         402/131072   ( 0.3%) 
leafbrushes             55/65536         110/131072   ( 0.1%) 
areas                    2/256            16/2048     ( 0.8%) 
surfedges             1456/512000       5824/2048000  ( 0.3%) 
edges                  794/256000       3176/1024000  ( 0.3%) 
LDR worldlights          2/8192          176/720896   ( 0.0%) 
HDR worldlights          0/8192            0/720896   ( 0.0%) 
leafwaterdata            1/32768          12/393216   ( 0.0%) 
waterstrips              5/32768          50/327680   ( 0.0%) 
waterverts               0/65536           0/786432   ( 0.0%) 
waterindices            66/65536         132/131072   ( 0.1%) 
cubemapsamples           0/1024            0/16384    ( 0.0%) 
overlays                 0/512             0/180224   ( 0.0%) 
LDR lightdata         [variable]      138448/0        ( 0.0%) 
HDR lightdata         [variable]           0/0        ( 0.0%) 
visdata               [variable]           0/16777216 ( 0.0%) 
entdata               [variable]         989/393216   ( 0.3%) 
LDR ambient table      157/65536         628/262144   ( 0.2%) 
HDR ambient table      157/65536         628/262144   ( 0.2%) 
LDR leaf ambient       877/65536       24556/1835008  ( 1.3%) 
HDR leaf ambient       157/65536        4396/1835008  ( 0.2%) 
occluders                0/0               0/0        ( 0.0%) 
occluder polygons        0/0               0/0        ( 0.0%) 
occluder vert ind        0/0               0/0        ( 0.0%) 
detail props          [variable]           1/139868   ( 0.0%) 
dtl prp lght          [variable]           1/4        (25.0%) 
HDR dtl prp lght      [variable]           1/4        (25.0%) 
static props          [variable]           1/1444     ( 0.1%) 
pakfile               [variable]      106336/0        ( 0.0%) 
physics               [variable]        9821/4194304  ( 0.2%) 
physics terrain       [variable]        3452/1048576  ( 0.3%) 

Level flags = 0

Total triangle count: 520
Writing c:\program files\steam\steamapps\mikesword221\sourcesdk_content\hl2mp\mapsrc\Kastoria_town.bsp
6 seconds elapsed

** Executing...
** Command: Copy File
** Parameters: "C:\Program Files\Steam\steamapps\mikesword221\sourcesdk_content\hl2mp\mapsrc\Kastoria_town.bsp" "c:\program files\steam\steamapps\mikesword221\half-life 2 episode two\ep2\maps\Kastoria_town.bsp"


** Executing...
** Command: c:\program files\steam\steam.exe
** Parameters: -applaunch 420 -game "c:\program files\steam\steamapps\mikesword221\half-life 2 episode two\ep2"  +map "Kastoria_town"



**** leaked ****
Entity prop_static (-1632.00 -1200.00 73.00) leaked!

A leak. Load the pointfile.


Static prop models/props_foliage/tree_pine04.mdl outside the map (-704.00, -1200.00, 73.00)
Static prop models/props_foliage/tree_pine04.mdl outside the map (-864.00, -1200.00, 73.00)
Static prop models/props_foliage/tree_pine04.mdl outside the map (-1072.00, -1200.00, 73.00)
Static prop models/props_foliage/tree_pine04.mdl outside the map (-1208.00, -1200.00, 73.00)
Static prop models/props_foliage/tree_pine04.mdl outside the map (-1352.00, -1200.00, 73.00)
Static prop models/props_foliage/tree_pine04.mdl outside the map (-1392.00, -1128.00, 73.00)
Static prop models/props_foliage/tree_pine04.mdl outside the map (-1384.00, -840.00, 73.00)
Static prop models/props_foliage/tree_pine04.mdl outside the map (-1384.00, -632.00, 73.00)
Static prop models/props_foliage/tree_pine04.mdl outside the map (-1296.00, -1008.00, 73.00)
Static prop models/props_foliage/tree_pine04.mdl outside the map (-1384.00, -1000.00, 73.00)
Static prop models/props_foliage/tree_pine04.mdl outside the map (-1384.00, -744.00, 73.00)
Static prop models/props_foliage/tree_pine04.mdl outside the map (-544.00, -1200.00, 73.00)
Static prop models/props_foliage/tree_pine04.mdl outside the map (-408.00, -1200.00, 73.00)
Static prop models/props_foliage/tree_pine04.mdl outside the map (-416.00, 256.00, 73.00)
Static prop models/props_foliage/tree_pine04.mdl outside the map (-416.00, 352.00, 73.00)
Static prop models/props_foliage/tree_pine04.mdl outside the map (-640.00, 352.00, 73.00)
Static prop models/props_foliage/tree_pine04.mdl outside the map (-544.00, 352.00, 73.00)
Static prop models/props_foliage/tree_pine04.mdl outside the map (-848.00, 352.00, 73.00)
Static prop models/props_foliage/tree_pine04.mdl outside the map (-1640.00, 352.00, 73.00)
Static prop models/props_foliage/tree_pine04.mdl outside the map (-1448.00, 352.00, 73.00)
Static prop models/props_foliage/tree_pine04.mdl outside the map (-1288.00, 352.00, 73.00)
Static prop models/props_foliage/tree_pine04.mdl outside the map (-1640.00, 56.00, 73.00)
Static prop models/props_foliage/tree_pine04.mdl outside the map (-1632.00, -144.00, 73.00)
Static prop models/props_foliage/tree_pine04.mdl outside the map (-1680.00, 176.00, 73.00)
Static prop models/props_foliage/tree_pine04.mdl outside the map (-1624.00, -320.00, 73.00)
Static prop models/props_foliage/tree_pine04.mdl outside the map (-1640.00, -528.00, 73.00)
Static prop models/props_foliage/tree_pine04.mdl outside the map (-1608.00, -680.00, 73.00)
Static prop models/props_foliage/tree_pine04.mdl outside the map (-1640.00, -824.00, 73.00)
Static prop models/props_foliage/tree_pine04.mdl outside the map (-1528.00, -944.00, 73.00)
Static prop models/props_foliage/tree_pine04.mdl outside the map (-1640.00, -1024.00, 73.00)
Static prop models/props_foliage/tree_pine04.mdl outside the map (-1520.00, -1136.00, 73.00)
Static prop models/props_foliage/tree_pine04.mdl outside the map (-1632.00, -1200.00, 73.00)
Static prop models/props_foliage/tree_pine04.mdl outside the map (-1512.00, -744.00, 73.00)
Static prop models/props_foliage/tree_pine04.mdl outside the map (-1496.00, -568.00, 73.00)
Static prop models/props_foliage/tree_pine04.mdl outside the map (-1440.00, -384.00, 73.00)
Static prop models/props_foliage/tree_pine04.mdl outside the map (-1448.00, -168.00, 73.00)
Static prop models/props_foliage/tree_pine04.mdl outside the map (-1464.00, 168.00, 73.00)
Static prop models/props_foliage/tree_pine04.mdl outside the map (-1464.00, 16.00, 73.00)
Static prop models/props_foliage/tree_pine04.mdl outside the map (-1560.00, -424.00, 73.00)
Static prop models/props_foliage/tree_pine04.mdl outside the map (-1320.00, 216.00, 73.00)
Static prop models/props_foliage/tree_pine04.mdl outside the map (-584.00, 200.00, 73.00)
Static prop models/props_foliage/tree_pine04.mdl outside the map (-816.00, 200.00, 73.00)

Fix the leak and these should go away.

Ok the entities work just fine now. But my water still is invisible.

New compile log?


** Executing...
** Command: "c:\program files\steam\steamapps\mikesword221\sourcesdk\bin\orangebox\bin\vbsp.exe"
** Parameters: -game "c:\program files\steam\steamapps\mikesword221\half-life 2 episode two\ep2" "C:\Program Files\Steam\steamapps\mikesword221\sourcesdk_content\hl2mp\mapsrc\Kastoria_town"

Valve Software - vbsp.exe (May 19 2009)
4 threads
materialPath: c:\program files\steam\steamapps\mikesword221\half-life 2 episode two\ep2\materials
Loading C:\Program Files\Steam\steamapps\mikesword221\sourcesdk_content\hl2mp\mapsrc\Kastoria_town.vmf
Patching WVT material: maps/kastoria_town/nature/blendgrassmud01_wvt_patch
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
**** leaked ****
Entity prop_static (-1632.00 -1200.00 73.00) leaked!
Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
Creating default LDR cubemaps for env_cubemap using skybox materials:
   skybox/sky_day02_01*.vmt
 ! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
   skybox/sky_day02_01*.vmt
 ! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Found a displacement edge abutting multiple other edges.
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (10525 bytes)
Static prop models/props_foliage/tree_pine04.mdl outside the map (-704.00, -1200.00, 73.00)
Static prop models/props_foliage/tree_pine04.mdl outside the map (-864.00, -1200.00, 73.00)
Static prop models/props_foliage/tree_pine04.mdl outside the map (-1072.00, -1200.00, 73.00)
Static prop models/props_foliage/tree_pine04.mdl outside the map (-1208.00, -1200.00, 73.00)
Static prop models/props_foliage/tree_pine04.mdl outside the map (-1352.00, -1200.00, 73.00)
Static prop models/props_foliage/tree_pine04.mdl outside the map (-544.00, -1200.00, 73.00)
Static prop models/props_foliage/tree_pine04.mdl outside the map (-408.00, -1200.00, 73.00)
Static prop models/props_foliage/tree_pine04.mdl outside the map (-1632.00, -1200.00, 73.00)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Water found with no water_lod_control entity, creating a default one.
Compacting texture/material tables...
Reduced 103 texinfos to 62
Reduced 11 texdatas to 10 (299 bytes to 247)
Writing C:\Program Files\Steam\steamapps\mikesword221\sourcesdk_content\hl2mp\mapsrc\Kastoria_town.bsp
1 second elapsed

** Executing...
** Command: "c:\program files\steam\steamapps\mikesword221\sourcesdk\bin\orangebox\bin\vvis.exe"
** Parameters: -game "c:\program files\steam\steamapps\mikesword221\half-life 2 episode two\ep2" "C:\Program Files\Steam\steamapps\mikesword221\sourcesdk_content\hl2mp\mapsrc\Kastoria_town"

Valve Software - vvis.exe (May 19 2009)
4 threads
reading c:\program files\steam\steamapps\mikesword221\sourcesdk_content\hl2mp\mapsrc\Kastoria_town.bsp
reading c:\program files\steam\steamapps\mikesword221\sourcesdk_content\hl2mp\mapsrc\Kastoria_town.prt
LoadPortals: couldn't read c:\program files\steam\steamapps\mikesword221\sourcesdk_content\hl2mp\mapsrc\Kastoria_town.prt


** Executing...
** Command: "c:\program files\steam\steamapps\mikesword221\sourcesdk\bin\orangebox\bin\vrad.exe"
** Parameters:  -game "c:\program files\steam\steamapps\mikesword221\half-life 2 episode two\ep2" "C:\Program Files\Steam\steamapps\mikesword221\sourcesdk_content\hl2mp\mapsrc\Kastoria_town"

Valve Software - vrad.exe SSE (May 19 2009)

      Valve Radiosity Simulator     
4 threads
[Reading texlights from 'lights.rad']
[48 texlights parsed from 'lights.rad']

Loading c:\program files\steam\steamapps\mikesword221\sourcesdk_content\hl2mp\mapsrc\Kastoria_town.bsp
No vis information, direct lighting only.
Setting up ray-trace acceleration structure... Done (0.95 seconds)
236 faces
236861 square feet [34108080.00 square inches]
12 Displacements
17372 Square Feet [2501648.75 Square Inches]
2 direct lights
BuildFacelights:     0...1...2...3...4...5...6...7...8...9...10 (1)
Build Patch/Sample Hash Table(s).....Done<0.0034 sec>
FinalLightFace:      0...1...2...3...4...5...6...7...8...9...10 (1)
FinalLightFace Done
Computing detail prop lighting : 0...1...2...3...4...5...6...7...8...9...10
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (3)
Writing leaf ambient...done
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
------------       ---------------  ---------------  -------- 
models                   1/1024           48/49152    ( 0.1%) 
brushes                 28/8192          336/98304    ( 0.3%) 
brushsides             168/65536        1344/524288   ( 0.3%) 
planes                 112/65536        2240/1310720  ( 0.2%) 
vertexes               298/65536        3576/786432   ( 0.5%) 
nodes                  164/65536        5248/2097152  ( 0.3%) 
texinfos                62/12288        4464/884736   ( 0.5%) 
texdata                 10/2048          320/65536    ( 0.5%) 
dispinfos               12/0            2112/0        ( 0.0%) 
disp_verts            3468/0           69360/0        ( 0.0%) 
disp_tris             6144/0           12288/0        ( 0.0%) 
disp_lmsamples       49564/0           49564/0        ( 0.0%) 
faces                  236/65536       13216/3670016  ( 0.4%) 
hdr faces                0/65536           0/3670016  ( 0.0%) 
origfaces              123/65536        6888/3670016  ( 0.2%) 
leaves                 166/65536        5312/2097152  ( 0.3%) 
leaffaces              264/65536         528/131072   ( 0.4%) 
leafbrushes             62/65536         124/131072   ( 0.1%) 
areas                    2/256            16/2048     ( 0.8%) 
surfedges             1556/512000       6224/2048000  ( 0.3%) 
edges                  854/256000       3416/1024000  ( 0.3%) 
LDR worldlights          2/8192          176/720896   ( 0.0%) 
HDR worldlights          0/8192            0/720896   ( 0.0%) 
leafwaterdata            1/32768          12/393216   ( 0.0%) 
waterstrips              5/32768          50/327680   ( 0.0%) 
waterverts               0/65536           0/786432   ( 0.0%) 
waterindices            66/65536         132/131072   ( 0.1%) 
cubemapsamples           0/1024            0/16384    ( 0.0%) 
overlays                 0/512             0/180224   ( 0.0%) 
LDR lightdata         [variable]      138428/0        ( 0.0%) 
HDR lightdata         [variable]           0/0        ( 0.0%) 
visdata               [variable]           0/16777216 ( 0.0%) 
entdata               [variable]         989/393216   ( 0.3%) 
LDR ambient table      166/65536         664/262144   ( 0.3%) 
HDR ambient table      166/65536         664/262144   ( 0.3%) 
LDR leaf ambient       973/65536       27244/1835008  ( 1.5%) 
HDR leaf ambient       166/65536        4648/1835008  ( 0.3%) 
occluders                0/0               0/0        ( 0.0%) 
occluder polygons        0/0               0/0        ( 0.0%) 
occluder vert ind        0/0               0/0        ( 0.0%) 
detail props          [variable]           1/53704    ( 0.0%) 
dtl prp lght          [variable]           1/4        (25.0%) 
HDR dtl prp lght      [variable]           1/4        (25.0%) 
static props          [variable]           1/3714     ( 0.0%) 
pakfile               [variable]      106336/0        ( 0.0%) 
physics               [variable]       10525/4194304  ( 0.3%) 
physics terrain       [variable]        1846/1048576  ( 0.2%) 

Level flags = 0

Total triangle count: 592
Writing c:\program files\steam\steamapps\mikesword221\sourcesdk_content\hl2mp\mapsrc\Kastoria_town.bsp
6 seconds elapsed

** Executing...
** Command: Copy File
** Parameters: "C:\Program Files\Steam\steamapps\mikesword221\sourcesdk_content\hl2mp\mapsrc\Kastoria_town.bsp" "c:\program files\steam\steamapps\mikesword221\half-life 2 episode two\ep2\maps\Kastoria_town.bsp"



If the water is invisible, try some other textures, or just add env_cubemap near the water, and look for leaks.

You make it sound like you need an env_cubemap for the water to appear at all, and that’s just a faulty statement.

You still have a leak, go to Map>Load Pointfile and follow the red line and fix any gaps into the “void”. Be sure to do Map>Unload Pointfile before you compile the map again.



ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
**** leaked ****


It’s still leaked. Add a skybox.

Displacements don’t seal maps. Add a wall behind the displacement or something.

Now what do I do with the red line?

Follow it and it will show you where your map leaks out to the “void”.

And as an above poster stated, displacements doesn’t seal the map, you have to put a block of nodraw behind it (use nodraw becuase it’s a cheap texture and it is in fact world geometry and it will generate visleafs and seal from the void).