Welcome to the Hallway of Map Development and other Things Source.
About little over a week ago, I started a new project wherein I wanted to try some architecture. It turned out very well, so I decided to expand. I made a big, fancy hallway, and I found myself loving the dev textures, because they highlighted the actual brush architecture even more.
Having finished the hallway, I decided I wasn’t done with this project. Thus, I bring you this.
The Hallway of Map Development and other Things Source, is a collaborative effort that focuses on both learning and exploring. The hallway itself will be filled with many ornaments displaying Source features/other things that you will help decide on.
Now, what I want from the community, is a combination of ideas, inspiration, and possibly actual .vmf files. I have at least 16 rooms in total, that all need a theme/certain explanation over a Hammer feature. Right now, I’m working on one room. It’s a room featuring a winter-stylized map part, with it’s own fog settings/particle snow and everything.
Here’s some pictures.
Give me ideas of what to put in the hall/rooms which shows features of the Source engine/great maps/great mappers.
**If you have no ideas, give me FP usernames of great mappers that should deserve a spot in this map. I will of course, first make sure said user even wants to be in the map.
**Now, I am facing a slight dilemma. The learning experience a player should get from this map, is becoming more and more of a focus point. Essential to a good learning experience, is the combination of sound and visuals. The visuals will be delivered by the map itself, of course. But, I need voice-overs, narrators that explain how a certain room is set-up, talking about the entities used, and some basic I/O explanations as well. Got a good speaking voice? Think you’re the next David Attenburough? Send me a PM, preferably with a small demo of your voice.