halo.add acting weird?

Hello,

Anyone has any idea why glows on my server turn out like this?

They seem to revert back to just outlines after LocalPlayer dies.


hook.Add( "PreDrawHalos", "AddHalos", function()

	if LocalPlayer():Team() == 2 then
				halo.Add(team.GetPlayers(3), team.GetColor(3), 1, 1, 1, false, true) 
		
	end
	
	if LocalPlayer():Team() == 3 then
			halo.Add(team.GetPlayers(3), team.GetColor(3), 1, 1, 1, false, true) 
		
	end
	
end)

I’ve have had someone test it on a different server, it seems to work fine though.

This usually happens if you do something with stencils.

I see but i haven’t done anything to do with stencils :open_mouth: