Sorry man, I have yet to get any experience (models), but I’m looking into doing something like modelling and porting, but I don’t have any experience, so yeah… Would love to see some tuts on how to port but this is probably the wrong section. I really want Wolfenstein: Enemy Territory models into the source engine, so I’ll look into that. I’ll gently shut up and refrain from posting, for now.
Its extremely simple, adjutant is pretty streamlined and straightfoward. Only thing I can see people having a hard time with is getting clean proper maps in the same folder (or finding them for that matter). Just generate the maxscript, find your desired model and click the export model button. As it stands now, theres no need to do any special tricks with the bitmaps anymore, so that problem has been eliminated (provided your using ps cs4 or under/anything that splits .tiff files alpha channels on import, If not theres a file extension that solves this).
If nobody else can provide anything, i can see what put together.
The main things you NEED in order to extract anything would be.
Absolute minimum required map files; Campaign.map, Shared.map, Mainmenu.map (plus any one other map of your choosing). If these files have been edited, or corrupted (bad download), they won’t work. The best source for maps would be from a raw iso, but i doubt many of you are motivated enough to find one and extract the files. All of these maps must be in the same folder, so they can reference each other, the folder itself does not matter.
In order to import Raw emf files into 3ds max you must have the maxscript (theres a generator with the app). Can’t comment on the obj extraction, since i don’t use it, and theres a experimental jma export thats only meant for CE, so ignore it.
Not at my desktop atm, so i can’t go in depth about anything.
Just watched a gameplay trailer for Dust 514. . . It looks like almost everything in that game is Halo - Battlefield 2142 inspired. Geez. They even had rocket hogs with hover scorpions and mini scarabs.