OK, this is getting really fucking irritating, but hammer seems to think its a good idea to add random fucking verts to the edges of my brushes with no conceivable reason.
I’ve encountered this bug in every version of hammer, but it has really started popping up in the CS GO authoring tools after Hammer, in its usual and predictable shittyness crashed after I changed a prop_physics_multiplayer to a prop_static, after realizing I had used the wrong model.
Here is an example:
I need a 90 degree curve, so instead of using 6 brushes, I thought it was a good idea to make a 24 sided cylinder, and then resize the remaining quarter to fit my needs. Now this is were the weirdness happens. Sometimes it happens when I’m working, and I notice that the lines aren’t lining up perfectly, or after I load the map again.
So in preparing some screenshots to compare, I found that the problem is with the clip tool, and I have no clue as to why it’s like this, so maybe one of you guys could explain it to me, because its really god damn annoying.
Posting pics now.
OK in picture one, I am aligning the clip tool to cut the cylinder in half like I described above, and have the two clip nodes placed inside the shape.
In picture 2 I zoom into the offending vertex that the cut is being made along, as you can see, the clip line follows the grid perfectly
In picture 3, I instead place one clip node on the vertex, and the other node outside the shape, but for some reason it does not follow the gridline, and instead veers off and eventually connects with the symmetrical vert on the other side of the shape. If you aren’t zoomed waaay waaay the fuck in it looks like it is doing its job fine.
Pretty much show this in picture 4:
So, am I using the tool wrong? In my mind it should not matter how the nodes are placed as long as they are on the grid. Any help would be appreciated.
It seems odd that the clip tool would lose focus on the shape you’re trying to cut even if its on the same gridline.
This is essentially the result of the above scenario