Hammer compile error "Error: File read failure"

Hi

A made a large map and when I try to compile, Hammer can’t do and show a error message: “Error: File read failure”. I don’t know wich file is… This is the log:

hlcsg v3.4 Final (Feb 25 2006)
Zoner’s Half-Life Compilation Tools – Custom Build
Based on code modifications by Sean ‘Zoner’ Cavanaugh
Based on Valve’s version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlcsg -----
Command line: C:\Valve\Hammer ools\hlcsg.exe c:\valve\hammer\maps\cs_ubatuba_pmu -nowadtextures
Entering c:\valve\hammer\maps\cs_ubatuba_pmu.map

Current hlcsg Settings

Name Setting Default

threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ legacy ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ off ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
(3.67 seconds)
SetModelCenters:
(0.03 seconds)
CSGBrush:
(3.07 seconds)

Using Wadfile: \valve\cs\cstrike\sampa.wad

  • Contains 38 used textures, 23.75 percent of map (347 textures in wad)
    Using Wadfile: \valve\cs\cstrike\sky.wad
  • Contains 1 used texture, 0.63 percent of map (3 textures in wad)
    Using Wadfile: \valve\cs\cstrike\cstrike.wad
  • Contains 6 used textures, 3.75 percent of map (123 textures in wad)
    Using Wadfile: \valve\cs\halflife.wad
  • Contains 74 used textures, 46.25 percent of map (3116 textures in wad)
    Using Wadfile: \valve\cs\cstrike\solecorp.wad
  • Contains 41 used textures, 25.62 percent of map (120 textures in wad)

added 5 additional animating textures.
Error: File read failure

----- END hlcsg -----

hlbsp v3.4 Final (Feb 25 2006)
Zoner’s Half-Life Compilation Tools – Custom Build
Based on code modifications by Sean ‘Zoner’ Cavanaugh
Based on Valve’s version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlbsp -----
Command line: C:\Valve\Hammer ools\hlbsp.exe c:\valve\hammer\maps\cs_ubatuba_pmu
>> There was a problem compiling the map.
>> Check the file c:\valve\hammer\maps\cs_ubatuba_pmu.log for the cause.

----- END hlbsp -----

hlvis v3.4 Final (Feb 25 2006)
Zoner’s Half-Life Compilation Tools – Custom Build
Based on code modifications by Sean ‘Zoner’ Cavanaugh
Based on Valve’s version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlvis -----
Command line: C:\Valve\Hammer ools\hlvis.exe c:\valve\hammer\maps\cs_ubatuba_pmu
>> There was a problem compiling the map.
>> Check the file c:\valve\hammer\maps\cs_ubatuba_pmu.log for the cause.

----- END hlvis -----

hlrad v3.4 Final (Feb 25 2006)
Zoner’s Half-Life Compilation Tools – Custom Build
Based on code modifications by Sean ‘Zoner’ Cavanaugh
Based on Valve’s version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlrad -----
Command line: C:\Valve\Hammer ools\hlrad.exe c:\valve\hammer\maps\cs_ubatuba_pmu
>> There was a problem compiling the map.
>> Check the file c:\valve\hammer\maps\cs_ubatuba_pmu.log for the cause.

----- END hlrad -----

0 brushes (totalling 0 sides) discarded from clipping hulls CreateBrush:
it looks like you made invalid bruhes thats why none here made https://developer.valvesoftware.com/wiki/Creating_a_Room start over again and follow lessons from the site