Hammer does not overwrite BSP file

Hello facepunch people, i have a problem with my map. When i try to compile and run it, the map doesnt update

Here’s the log

** Executing…
** Command: “C:\Program Files (x86)\Steam\SteamApps\common\GarrysMod\bin\vbsp.exe”
** Parameters: -game “C:\Program Files (x86)\Steam\SteamApps\common\GarrysMod\garrysmod” “C:\Program Files (x86)\Steam\SteamApps\common\GarrysMod\source_content\mapsrc\zs_zombie_factory.vmf”

Valve Software - vbsp.exe (Mar 14 2016)
4 threads
materialPath: C:\Program Files (x86)\Steam\SteamApps\common\GarrysMod\garrysmod\materials
Loading C:\Program Files (x86)\Steam\SteamApps\common\GarrysMod\source_content\mapsrc\zs_zombie_factory.vmf
ConVarRef mat_reduceparticles doesn’t point to an existing ConVar
Brush 74155: bounds out of range
Brush 74156: FloatPlane: bad normal
Side 1
Texture: METAL/METALWALL045A

** Executing…
** Command: “C:\Program Files (x86)\Steam\SteamApps\common\GarrysMod\bin\vvis.exe”
** Parameters: -game “C:\Program Files (x86)\Steam\SteamApps\common\GarrysMod\garrysmod” “C:\Program Files (x86)\Steam\SteamApps\common\GarrysMod\source_content\mapsrc\zs_zombie_factory”

Valve Software - vvis.exe (Dec 9 2014)
4 threads
reading c:\program files (x86)\steam\steamapps\common\garrysmod\source_content\mapsrc\zs_zombie_factory.bsp
reading c:\program files (x86)\steam\steamapps\common\garrysmod\source_content\mapsrc\zs_zombie_factory.prt
LoadPortals: couldn’t read c:\program files (x86)\steam\steamapps\common\garrysmod\source_content\mapsrc\zs_zombie_factory.prt

** Executing…
** Command: “C:\Program Files (x86)\Steam\SteamApps\common\GarrysMod\bin\vrad.exe”
** Parameters: -both -game “C:\Program Files (x86)\Steam\SteamApps\common\GarrysMod\garrysmod” “C:\Program Files (x86)\Steam\SteamApps\common\GarrysMod\source_content\mapsrc\zs_zombie_factory”

Valve Software - vrad.exe SSE (Dec 9 2014)

  Valve Radiosity Simulator     

4 threads
[Reading texlights from ‘lights.rad’]
[45 texlights parsed from ‘lights.rad’]

Loading c:\program files (x86)\steam\steamapps\common\garrysmod\source_content\mapsrc\zs_zombie_factory.bsp
No vis information, direct lighting only.
Setting up ray-trace acceleration structure… Done (0.26 seconds)
2738 faces
6 degenerate faces
970266 square feet [139718432.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
0 direct lights
BuildFacelights: 0…1…2…3…4…5…6…7…8…9…10 (0)
Build Patch/Sample Hash Table(s)…Done<0.0065 sec>
FinalLightFace: 0…1…2…3…4…5…6…7…8…9…10 (1)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0…1…2…3…4…5…6…7…8…9…10 (5)
Writing leaf ambient…done
Ready to Finish

Object names Objects/Maxobjs Memory / Maxmem Fullness


models 6/1024 288/49152 ( 0.6%)
brushes 377/8192 4524/98304 ( 4.6%)
brushsides 2924/65536 23392/524288 ( 4.5%)
planes 1916/65536 38320/1310720 ( 2.9%)
vertexes 4521/65536 54252/786432 ( 6.9%)
nodes 1843/65536 58976/2097152 ( 2.8%)
texinfos 335/12288 24120/884736 ( 2.7%)
texdata 28/2048 896/65536 ( 1.4%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 2738/65536 153328/3670016 ( 4.2%)
hdr faces 2738/65536 153328/3670016 ( 4.2%)
origfaces 1303/65536 72968/3670016 ( 2.0%)
leaves 1850/65536 59200/2097152 ( 2.8%)
leaffaces 3094/65536 6188/131072 ( 4.7%)
leafbrushes 1315/65536 2630/131072 ( 2.0%)
areas 2/256 16/2048 ( 0.8%)
surfedges 18332/512000 73328/2048000 ( 3.6%)
edges 10771/256000 43084/1024000 ( 4.2%)
LDR worldlights 0/8192 0/720896 ( 0.0%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 303/32768 3030/327680 ( 0.9%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 5169/65536 10338/131072 ( 7.9%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 2036760/0 ( 0.0%)
HDR lightdata [variable] 2036760/0 ( 0.0%)
visdata [variable] 0/16777216 ( 0.0%)
entdata [variable] 6324/393216 ( 1.6%)
LDR ambient table 1850/65536 7400/262144 ( 2.8%)
HDR ambient table 1850/65536 7400/262144 ( 2.8%)
LDR leaf ambient 1091/65536 30548/1835008 ( 1.7%)
HDR leaf ambient 1091/65536 30548/1835008 ( 1.7%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/1074 ( 0.1%)
pakfile [variable] 212383/0 ( 0.0%)
physics [variable] 142608/4194304 ( 3.4%)
physics terrain [variable] 2/1048576 ( 0.0%)

Level flags = 0

Total triangle count: 7627
Writing c:\program files (x86)\steam\steamapps\common\garrysmod\source_content\mapsrc\zs_zombie_factory.bsp
6 seconds elapsed
Valve Software - vrad.exe SSE (Dec 9 2014)

  Valve Radiosity Simulator     

4 threads
[Reading texlights from ‘lights.rad’]
[45 texlights parsed from ‘lights.rad’]

Loading c:\program files (x86)\steam\steamapps\common\garrysmod\source_content\mapsrc\zs_zombie_factory.bsp
No vis information, direct lighting only.
Setting up ray-trace acceleration structure… Done (0.25 seconds)
2738 faces
6 degenerate faces
970266 square feet [139718432.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
0 direct lights
BuildFacelights: 0…1…2…3…4…5…6…7…8…9…10 (1)
Build Patch/Sample Hash Table(s)…Done<0.0067 sec>
FinalLightFace: 0…1…2…3…4…5…6…7…8…9…10 (1)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0…1…2…3…4…5…6…7…8…9…10 (4)
Writing leaf ambient…done
Ready to Finish

Object names Objects/Maxobjs Memory / Maxmem Fullness


models 6/1024 288/49152 ( 0.6%)
brushes 377/8192 4524/98304 ( 4.6%)
brushsides 2924/65536 23392/524288 ( 4.5%)
planes 1916/65536 38320/1310720 ( 2.9%)
vertexes 4521/65536 54252/786432 ( 6.9%)
nodes 1843/65536 58976/2097152 ( 2.8%)
texinfos 335/12288 24120/884736 ( 2.7%)
texdata 28/2048 896/65536 ( 1.4%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 2738/65536 153328/3670016 ( 4.2%)
hdr faces 2738/65536 153328/3670016 ( 4.2%)
origfaces 1303/65536 72968/3670016 ( 2.0%)
leaves 1850/65536 59200/2097152 ( 2.8%)
leaffaces 3094/65536 6188/131072 ( 4.7%)
leafbrushes 1315/65536 2630/131072 ( 2.0%)
areas 2/256 16/2048 ( 0.8%)
surfedges 18332/512000 73328/2048000 ( 3.6%)
edges 10771/256000 43084/1024000 ( 4.2%)
LDR worldlights 0/8192 0/720896 ( 0.0%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 303/32768 3030/327680 ( 0.9%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 5169/65536 10338/131072 ( 7.9%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 2036760/0 ( 0.0%)
HDR lightdata [variable] 2036760/0 ( 0.0%)
visdata [variable] 0/16777216 ( 0.0%)
entdata [variable] 6324/393216 ( 1.6%)
LDR ambient table 1850/65536 7400/262144 ( 2.8%)
HDR ambient table 1850/65536 7400/262144 ( 2.8%)
LDR leaf ambient 1091/65536 30548/1835008 ( 1.7%)
HDR leaf ambient 1091/65536 30548/1835008 ( 1.7%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/1074 ( 0.1%)
pakfile [variable] 212383/0 ( 0.0%)
physics [variable] 142608/4194304 ( 3.4%)
physics terrain [variable] 2/1048576 ( 0.0%)

Level flags = 0

Total triangle count: 7627
Writing c:\program files (x86)\steam\steamapps\common\garrysmod\source_content\mapsrc\zs_zombie_factory.bsp
6 seconds elapsed

** Executing…
** Command: Copy File
** Parameters: “C:\Program Files (x86)\Steam\SteamApps\common\GarrysMod\source_content\mapsrc\zs_zombie_factory.bsp” “C:\Program Files (x86)\Steam\SteamApps\common\GarrysMod\garrysmod\maps\zs_zombie_factory.bsp”

** Executing…
** Command: “C:\Program Files (x86)\Steam\SteamApps\common\GarrysMod\hl2.exe”
** Parameters: -game “C:\Program Files (x86)\Steam\SteamApps\common\GarrysMod\garrysmod” +map “zs_zombie_factory” -steam

It’s not writing a BSP at all, because your compile failed.

brush 74156: floatplane: bad normal side 1 texture: metal/metalwall045a

Thank you sir, hammer writes bsp now