Hammer dont create in map Props

hi i want create prop in hammer editor np i create static prop.OK this prop is visible in hammer when i run map then i dont see any prop what i create only old props what i create some time ago.

…what?

Post the compile log.

check under the “info” tab of the model browser, the models you are trying to use are probably physics only. Just change the entity type to “prop_physics” instead of “prop_static”

i think you talk about this :

** Executing…
** Command: “c:\program files\steam\steamapps\jacek2144\sourcesdk\bin\orangebox\bin\vbsp.exe”
** Parameters: -game “c:\program files\steam\steamapps\sourcemods\Portal 2” “C:\Program Files\Steam\steamapps\sourcemods\Portal 2\maps\mapsrc\Diversity_Vent2.vmf”

Valve Software - vbsp.exe (Jun 8 2010)
2 threads
materialPath: c:\program files\steam\steamapps\sourcemods\Portal 2\materials
Loading C:\Program Files\Steam\steamapps\sourcemods\Portal 2\maps\mapsrc\Diversity_Vent2.vmf
ConVarRef mat_reduceparticles doesn’t point to an existing ConVar
Could not locate ‘GameData’ key in c:\program files\steam\steamapps\sourcemods\portal 2\gameinfo.txt
fixing up env_cubemap materials on brush sides…
ProcessBlock_Thread: 0…1…2…3…4…5…6…7…8…9…10 (0)
**** leaked ****
Entity info_player_start (-524.00 -298.00 -229.00) leaked!

FindPortalSide: Couldn’t find a good match for which brush to assign to a portal near (-1169.0 0.0 66.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:

FindPortalSide: Couldn’t find a good match for which brush to assign to a portal near (-1610.0 0.0 66.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:

FindPortalSide: Couldn’t find a good match for which brush to assign to a portal near (-1095.0 0.0 66.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:

FindPortalSide: Couldn’t find a good match for which brush to assign to a portal near (-1536.0 0.0 -183.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:

FindPortalSide: Couldn’t find a good match for which brush to assign to a portal near (-1108.0 0.0 503.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:

FindPortalSide: Couldn’t find a good match for which brush to assign to a portal near (-1607.0 0.0 503.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:

FindPortalSide: Couldn’t find a good match for which brush to assign to a portal near (-1037.0 0.0 503.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:

FindPortalSide: Couldn’t find a good match for which brush to assign to a portal near (-1536.0 0.0 812.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:

*** Suppressing further FindPortalSide errors… ***
Processing areas…done (0)
Building Faces…done (0)
Chop Details…done (0)
Find Visible Detail Sides…
Merged 704 detail faces…done (0)
Merging details…done (0)
FixTjuncs…
PruneNodes…
WriteBSP…
done (0)
Creating default LDR cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors…
Finding lightmap sample positions…
Displacement Alpha : 0…1…2…3…4…5…6…7…8…9…10
Building Physics collision data…
done (1) (95021 bytes)
Error! To use model “models/props/switch001.mdl”
with prop_static, it must be compiled with $staticprop!
Error loading studio model “models/props/switch001.mdl”!
Placing detail props : 0…1…2…3…4…5…6…7…8…9…10
Compacting texture/material tables…
Reduced 149 texinfos to 116
Reduced 16 texdatas to 14 (499 bytes to 397)
Writing C:\Program Files\Steam\steamapps\sourcemods\Portal 2\maps\mapsrc\Diversity_Vent2.bsp
1 second elapsed

** Executing…
** Command: “c:\program files\steam\steamapps\jacek2144\sourcesdk\bin\orangebox\bin\vvis.exe”
** Parameters: -game “c:\program files\steam\steamapps\sourcemods\Portal 2” “C:\Program Files\Steam\steamapps\sourcemods\Portal 2\maps\mapsrc\Diversity_Vent2”

Valve Software - vvis.exe (Jun 8 2010)
2 threads
reading c:\program files\steam\steamapps\sourcemods\portal 2\maps\mapsrc\Diversity_Vent2.bsp
reading c:\program files\steam\steamapps\sourcemods\portal 2\maps\mapsrc\Diversity_Vent2.prt
LoadPortals: couldn’t read c:\program files\steam\steamapps\sourcemods\portal 2\maps\mapsrc\Diversity_Vent2.prt

** Executing…
** Command: “c:\program files\steam\steamapps\jacek2144\sourcesdk\bin\orangebox\bin\vrad.exe”
** Parameters: -both -game “c:\program files\steam\steamapps\sourcemods\Portal 2” “C:\Program Files\Steam\steamapps\sourcemods\Portal 2\maps\mapsrc\Diversity_Vent2”

Valve Software - vrad.exe SSE (Jun 8 2010)

  Valve Radiosity Simulator     

2 threads
[Reading texlights from ‘lights.rad’]
[53 texlights parsed from ‘lights.rad’]

Loading c:\program files\steam\steamapps\sourcemods\portal 2\maps\mapsrc\Diversity_Vent2.bsp
No vis information, direct lighting only.
Setting up ray-trace acceleration structure… Done (0.91 seconds)
1495 faces
22 degenerate faces
62156 square feet [8950576.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
0 direct lights
BuildFacelights: 0…1…2…3…4…5…6…7…8…9…10 (1)
Build Patch/Sample Hash Table(s)…Done<0.0037 sec>
FinalLightFace: 0…1…2…3…4…5…6…7…8…9…10 (1)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0…1…2…3…4…5…6…7…8…9…10 (2)
Writing leaf ambient…done
Ready to Finish

Object names Objects/Maxobjs Memory / Maxmem Fullness


models 12/1024 576/49152 ( 1.2%)
brushes 243/8192 2916/98304 ( 3.0%)
brushsides 3268/65536 26144/524288 ( 5.0%)
planes 4612/65536 92240/1310720 ( 7.0%)
vertexes 2388/65536 28656/786432 ( 3.6%)
nodes 483/65536 15456/2097152 ( 0.7%)
texinfos 116/12288 8352/884736 ( 0.9%)
texdata 14/2048 448/65536 ( 0.7%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 1495/65536 83720/3670016 ( 2.3%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 1170/65536 65520/3670016 ( 1.8%)
leaves 496/65536 15872/2097152 ( 0.8%)
leaffaces 1645/65536 3290/131072 ( 2.5%)
leafbrushes 427/65536 854/131072 ( 0.7%)
areas 2/256 16/2048 ( 0.8%)
surfedges 12748/512000 50992/2048000 ( 2.5%)
edges 7719/256000 30876/1024000 ( 3.0%)
LDR worldlights 0/8192 0/720896 ( 0.0%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 189/32768 1890/327680 ( 0.6%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 2892/65536 5784/131072 ( 4.4%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 1/512 352/180224 ( 0.2%)
LDR lightdata [variable] 772444/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 0/16777216 ( 0.0%)
entdata [variable] 3744/393216 ( 1.0%)
LDR ambient table 496/65536 1984/262144 ( 0.8%)
HDR ambient table 496/65536 1984/262144 ( 0.8%)
LDR leaf ambient 307/65536 8596/1835008 ( 0.5%)
HDR leaf ambient 496/65536 13888/1835008 ( 0.8%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/958 ( 0.1%)
pakfile [variable] 211968/0 ( 0.0%)
physics [variable] 95021/4194304 ( 2.3%)
physics terrain [variable] 2/1048576 ( 0.0%)

Level flags = 0

Total triangle count: 5030
Writing c:\program files\steam\steamapps\sourcemods\portal 2\maps\mapsrc\Diversity_Vent2.bsp
4 seconds elapsed
Valve Software - vrad.exe SSE (Jun 8 2010)

  Valve Radiosity Simulator     

2 threads
[Reading texlights from ‘lights.rad’]
[53 texlights parsed from ‘lights.rad’]

Loading c:\program files\steam\steamapps\sourcemods\portal 2\maps\mapsrc\Diversity_Vent2.bsp
No vis information, direct lighting only.
Setting up ray-trace acceleration structure… Done (0.90 seconds)
1495 faces
22 degenerate faces
62156 square feet [8950576.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
0 direct lights
BuildFacelights: 0…1…2…3…4…5…6…7…8…9…10 (1)
Build Patch/Sample Hash Table(s)…Done<0.0040 sec>
FinalLightFace: 0…1…2…3…4…5…6…7…8…9…10 (1)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0…1…2…3…4…5…6…7…8…9…10 (2)
Writing leaf ambient…done
Ready to Finish

Object names Objects/Maxobjs Memory / Maxmem Fullness


models 12/1024 576/49152 ( 1.2%)
brushes 243/8192 2916/98304 ( 3.0%)
brushsides 3268/65536 26144/524288 ( 5.0%)
planes 4612/65536 92240/1310720 ( 7.0%)
vertexes 2388/65536 28656/786432 ( 3.6%)
nodes 483/65536 15456/2097152 ( 0.7%)
texinfos 116/12288 8352/884736 ( 0.9%)
texdata 14/2048 448/65536 ( 0.7%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 1495/65536 83720/3670016 ( 2.3%)
hdr faces 1495/65536 83720/3670016 ( 2.3%)
origfaces 1170/65536 65520/3670016 ( 1.8%)
leaves 496/65536 15872/2097152 ( 0.8%)
leaffaces 1645/65536 3290/131072 ( 2.5%)
leafbrushes 427/65536 854/131072 ( 0.7%)
areas 2/256 16/2048 ( 0.8%)
surfedges 12748/512000 50992/2048000 ( 2.5%)
edges 7719/256000 30876/1024000 ( 3.0%)
LDR worldlights 0/8192 0/720896 ( 0.0%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 189/32768 1890/327680 ( 0.6%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 2892/65536 5784/131072 ( 4.4%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 1/512 352/180224 ( 0.2%)
LDR lightdata [variable] 772444/0 ( 0.0%)
HDR lightdata [variable] 772444/0 ( 0.0%)
visdata [variable] 0/16777216 ( 0.0%)
entdata [variable] 3744/393216 ( 1.0%)
LDR ambient table 496/65536 1984/262144 ( 0.8%)
HDR ambient table 496/65536 1984/262144 ( 0.8%)
LDR leaf ambient 307/65536 8596/1835008 ( 0.5%)
HDR leaf ambient 307/65536 8596/1835008 ( 0.5%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/958 ( 0.1%)
pakfile [variable] 211968/0 ( 0.0%)
physics [variable] 95021/4194304 ( 2.3%)
physics terrain [variable] 2/1048576 ( 0.0%)

Level flags = 0

Total triangle count: 5030
Writing c:\program files\steam\steamapps\sourcemods\portal 2\maps\mapsrc\Diversity_Vent2.bsp
4 seconds elapsed

** Executing…
** Command: Copy File
** Parameters: “C:\Program Files\Steam\steamapps\sourcemods\Portal 2\maps\mapsrc\Diversity_Vent2.bsp” “C:\Program Files\Steam\steamapps\sourcemods\Portal 2\maps\Diversity_Vent2.bsp”

[editline]10:19AM[/editline]

thx for help now it works.

Well, you have a leak first of all. Go to “View > Go to coordinates” and plug in: -524.00 -298.00 -229.00

Look around that particular section of the map around those coordinates and find anything suspicious (besides a world brush) that is being exposed to the void.

Also try loading the pointfile, should show and direct you to the leak with a red line in the 3D view.

Map > Load point file

Yeah I should of really told OP how :doh:

What models are you spawning?
Some models only work with certain entities.
To force a model into a certain type, you can do the following:
If you want a physics prop, choose prop_physics_override.
If you want a static prop (One that doesn’t move) try func_dynamic_override. (I know this isn’t exactly the right one for this, but it does the job)

robmaister12 already explained that.