Hammer Editor: Changing the Model of NPC Spawns


I know this may be my first post here, however I have been using Facepunch forums for awhile now (as in browsing). Now is the time for me to make a post as nothing I have found seemed to fit my situation.

Anyways, here is what I am looking to create. I am currently in the process of editing a map for a server. There is a room called the Simulation Room, which is a large open area with some barricades and stuff (Starwars RP server). What I am aiming to do is to create a set of buttons back in an observation area, and have three or four buttons to pick from. The first three buttons are the rows in which the NPCs spawn, and the fourth removes all the NPCs currently spawned.

I want to have the NPCs with the AI npc_combine_s, and have a specified model which I already have. I already now how to made NPC spawns, and I already know how to spawn an NPC in the world, however I do not know how to have a NPC spawner which spawns the NPC AND the custom model.

I also have tried to create another custom AI by making a .FGD file, however that did not work.

If I am unclear, or need to describe anything else, I am more than happy to do so, or if I am posting in the incorrect section, please tell me so.

Thank you very much for the help.

Try posting on the mapping forum

Will do. Thanks!