I have recently had another server built and have decided to make it Winter Survival, for this occasion i decided to get into mapping.
My first map was a failure but have worked out most of the basics . Now when i run the hammer error reporter, Alt P, it comes up with no errors. When i compile the map, no errors, when i compile the map no errors. When i load the map no errors… Then when i get into the map, it loads an old version of the map.
I have tried several times to load and re-compile the map. Nothing seems to work!
Any thoughts on this problem/any way to fix it.
Here is the log of the compile:
** Executing...
** Command: "c:\steam\steamapps\chazza182\sourcesdk\bin\orangebox\bin\vbsp.exe"
** Parameters: -game "c:\steam\steamapps\chazza182\garrysmod" "C:\Steam\steamapps\chazza182\sourcesdk_content\hl2mp\mapsrc\wss_winter"
Valve Software - vbsp.exe (May 19 2009)
2 threads
materialPath: c:\steam\steamapps\chazza182\garrysmod\materials
Loading C:\Steam\steamapps\chazza182\sourcesdk_content\hl2mp\mapsrc\wss_winter.vmf
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
**** leaked ****
Entity info_player_start (109.49 -30.75 -191.00) leaked!
Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
Creating default LDR cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Bad surface extents point: 7044.259766 5272.300293 -426.795013
Bad surface extents point: 6743.049805 6449.794922 -426.795013
Bad surface extents point: 6743.038574 11483.000000 -426.795013
Bad surface extents point: 9830.120117 10516.900391 -426.795013
Bad surface extents - surface is too big to have a lightmap
material NATURE/SNOWFLOOR001A around point (7590.1 8430.5 -426.8)
(dimension: 1, 131>126)
** Executing...
** Command: "c:\steam\steamapps\chazza182\sourcesdk\bin\orangebox\bin\vvis.exe"
** Parameters: -game "c:\steam\steamapps\chazza182\garrysmod" "C:\Steam\steamapps\chazza182\sourcesdk_content\hl2mp\mapsrc\wss_winter"
Valve Software - vvis.exe (May 19 2009)
2 threads
reading c:\steam\steamapps\chazza182\sourcesdk_content\hl2mp\mapsrc\wss_winter.bsp
reading c:\steam\steamapps\chazza182\sourcesdk_content\hl2mp\mapsrc\wss_winter.prt
LoadPortals: couldn't read c:\steam\steamapps\chazza182\sourcesdk_content\hl2mp\mapsrc\wss_winter.prt
** Executing...
** Command: "c:\steam\steamapps\chazza182\sourcesdk\bin\orangebox\bin\vrad.exe"
** Parameters: -game "c:\steam\steamapps\chazza182\garrysmod" "C:\Steam\steamapps\chazza182\sourcesdk_content\hl2mp\mapsrc\wss_winter"
Valve Software - vrad.exe SSE (May 19 2009)
Valve Radiosity Simulator
2 threads
Could not find lights.rad in lights.rad.
Trying VRAD BIN directory instead...
Warning: Couldn't open texlight file c:\steam\steamapps\chazza182\sourcesdk\bin\orangebox\bin\lights.rad.
Loading c:\steam\steamapps\chazza182\sourcesdk_content\hl2mp\mapsrc\wss_winter.bsp
No vis information, direct lighting only.
Setting up ray-trace acceleration structure... Done (0.05 seconds)
4110 faces
8059578 square feet [1160579328.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
0 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (1)
Build Patch/Sample Hash Table(s).....Done<0.1510 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (3)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (18)
Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 1/1024 48/49152 ( 0.1%)
brushes 22/8192 264/98304 ( 0.3%)
brushsides 163/65536 1304/524288 ( 0.2%)
planes 252/65536 5040/1310720 ( 0.4%)
vertexes 4461/65536 53532/786432 ( 6.8%)
nodes 1690/65536 54080/2097152 ( 2.6%)
texinfos 22/12288 1584/884736 ( 0.2%)
texdata 6/2048 192/65536 ( 0.3%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 4110/65536 230160/3670016 ( 6.3%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 90/65536 5040/3670016 ( 0.1%)
leaves 1692/65536 54144/2097152 ( 2.6%)
leaffaces 4177/65536 8354/131072 ( 6.4%)
leafbrushes 628/65536 1256/131072 ( 1.0%)
areas 2/256 16/2048 ( 0.8%)
surfedges 17433/512000 69732/2048000 ( 3.4%)
edges 8777/256000 35108/1024000 ( 3.4%)
LDR worldlights 0/8192 0/720896 ( 0.0%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 1/32768 12/393216 ( 0.0%)
waterstrips 36/32768 360/327680 ( 0.1%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 435/65536 870/131072 ( 0.7%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 6216192/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 0/16777216 ( 0.0%)
entdata [variable] 3771/393216 ( 1.0%)
LDR ambient table 1692/65536 6768/262144 ( 2.6%)
HDR ambient table 1692/65536 6768/262144 ( 2.6%)
LDR leaf ambient 1079/65536 30212/1835008 ( 1.6%)
HDR leaf ambient 1692/65536 47376/1835008 ( 2.6%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/402 ( 0.2%)
pakfile [variable] 105999/0 ( 0.0%)
physics [variable] 8173/4194304 ( 0.2%)
physics terrain [variable] 2/1048576 ( 0.0%)
Level flags = 0
Total triangle count: 8848
Writing c:\steam\steamapps\chazza182\sourcesdk_content\hl2mp\mapsrc\wss_winter.bsp
23 seconds elapsed
** Executing...
** Command: Copy File
** Parameters: "C:\Steam\steamapps\chazza182\sourcesdk_content\hl2mp\mapsrc\wss_winter.bsp" "c:\steam\steamapps\chazza182\garrysmod\garrysmod\maps\wss_winter.bsp"