Hammer no longer compiling maps?

I’ve been making a map based on xen, and now for some reason it doesn’t compile anymore? It doesn’t have any leaks, and the log doesn’t help me on what could be wrong. I think it could be something with the gameinfo.txt, but I don’t know.

It’s compiled before, but suddenly it stopped working. It started just launching the game and into the map (Didn’t have it set to that in expert mode)? Deleting the bsp didn’t make it compile again either.

Help?

LOG:





materialPath: C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\hl2\materials
Loading C:\Users\jackathan\Documents\Game Mods\Source Engine Mods\gmod addon things\addon files\rp_xen\rp_xen_alpha.vmf
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\common\half-life 2\hl2\gameinfo.txt
Patching WVT material: maps/rp_xen_alpha/xeno/c4a1_swmpflr_wvt_patch
Patching WVT material: maps/rp_xen_alpha/xeno/c4a1_swmpceil_wvt_patch
fixing up env_cubemap materials on brush sides...
Too many switched lights (error at light pl_9), max = 32


4 threads
reading c:\users\jackathan\documents\game mods\source engine mods\gmod addon things\addon files\rp_xen\rp_xen_alpha.bsp
Error opening c:\users\jackathan\documents\game mods\source engine mods\gmod addon things\addon files\rp_xen\rp_xen_alpha.bsp


[Reading texlights from 'lights.rad']
[45 texlights parsed from 'lights.rad']

Loading c:\users\jackathan\documents\game mods\source engine mods\gmod addon things\addon files\rp_xen\rp_xen_alpha.bsp
Error opening c:\users\jackathan\documents\game mods\source engine mods\gmod addon things\addon files\rp_xen\rp_xen_alpha.bsp


materialPath: C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\hl2\materials
Loading C:\Users\jackathan\Documents\Game Mods\Source Engine Mods\gmod addon things\addon files\rp_xen\rp_xen_alpha.vmf
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\common\half-life 2\hl2\gameinfo.txt
Patching WVT material: maps/rp_xen_alpha/xeno/c4a1_swmpflr_wvt_patch
Patching WVT material: maps/rp_xen_alpha/xeno/c4a1_swmpceil_wvt_patch
fixing up env_cubemap materials on brush sides...
Too many switched lights (error at light pl_9), max = 32


4 threads
reading c:\users\jackathan\documents\game mods\source engine mods\gmod addon things\addon files\rp_xen\rp_xen_alpha.bsp
Error opening c:\users\jackathan\documents\game mods\source engine mods\gmod addon things\addon files\rp_xen\rp_xen_alpha.bsp


[Reading texlights from 'lights.rad']
[45 texlights parsed from 'lights.rad']

Loading c:\users\jackathan\documents\game mods\source engine mods\gmod addon things\addon files\rp_xen\rp_xen_alpha.bsp
Error opening c:\users\jackathan\documents\game mods\source engine mods\gmod addon things\addon files\rp_xen\rp_xen_alpha.bsp


log

ConVarRef mat_reduceparticles doesn’t point to an existing ConVar
Could not locate ‘GameData’ key in c:\program files (x86)\steam\steamapps\common\half-life 2\hl2\gameinfo.txt
Patching WVT material: maps/rp_xen_alpha/xeno/c4a1_swmpflr_wvt_patch
Patching WVT material: maps/rp_xen_alpha/xeno/c4a1_swmpceil_wvt_patch
fixing up env_cubemap materials on brush sides…
Too many switched lights (error at light pl_9), max = 32