Hammer Problems

1st problem: When I compile my map, it loads an old version of it without the changes I made. I saved and restarted everything but that didn’t help.

2nd problem: I get this popup when I try to access the entity option menu. Hitting the yes button does nothing and hitting no turns my object into a prop_static.

Thank you!

  1. Can you please check the box to not run the game after compiling and copy the whole compile log for us to look at. Usually it means there is an error in the log that doesn’t stop the compile process.

  2. Could you elaborate on the error? How do you open the entity option menu? Do you double-click on an existing entity or do you create a new one? If it happens when you try and double-click and entity then try making a new entity? I’m not sure about this one.

The pop up is letting you know that you have an entity already selected when trying to make a new entity, the reason when you click no is tat a prop_static is most prob the 1st entity in the list what you need to do is right click the select brushes or entity you select and move to world then recreate the entity you want,
and like xMerkzAd as said you’ll need to post your compile log for us to help with the other error

Here you go. By the way I successfully got into the entity menu but now it’s stuck as a worldspawn.




** Executing...
** Command: "D:\SteamLibrary\steamapps\common\Team Fortress 2\bin\vbsp.exe"
** Parameters: -game "D:\SteamLibrary\steamapps\common\Team Fortress 2	f" "C:\Users\Nicobel\Desktop\map\first_map.vmf"

Valve Software - vbsp.exe (Mar  2 2016)
4 threads
materialPath: D:\SteamLibrary\steamapps\common\Team Fortress 2	f\materials
Loading C:\Users\Nicobel\Desktop\map\first_map.vmf
Error: displacement found on a(n) func_respawnroom entity - not supported (entity 111, brush 0)


** Executing...
** Command: "D:\SteamLibrary\steamapps\common\Team Fortress 2\bin\vvis.exe"
** Parameters: -game "D:\SteamLibrary\steamapps\common\Team Fortress 2	f" "C:\Users\Nicobel\Desktop\map\first_map"

Valve Software - vvis.exe (Mar  2 2016)
4 threads
reading c:\users
icobel\desktop\map\first_map.bsp
reading c:\users
icobel\desktop\map\first_map.prt
LoadPortals: couldn't read c:\users
icobel\desktop\map\first_map.prt


** Executing...
** Command: "D:\SteamLibrary\steamapps\common\Team Fortress 2\bin\vrad.exe"
** Parameters:  -game "D:\SteamLibrary\steamapps\common\Team Fortress 2	f" "C:\Users\Nicobel\Desktop\map\first_map"

Valve Software - vrad.exe SSE (Mar  2 2016)

      Valve Radiosity Simulator     
4 threads
[Reading texlights from 'lights.rad']
unknown light specifier type - lights

[56 texlights parsed from 'lights.rad']

Loading c:\users
icobel\desktop\map\first_map.bsp
No vis information, direct lighting only.
Setting up ray-trace acceleration structure... Done (0.33 seconds)
3136 faces
6 degenerate faces
2300640 square feet [331292192.00 square inches]
12 Displacements
11735 Square Feet [1689983.88 Square Inches]
sun extent from map=0.087156
20 direct lights
BuildFacelights:     0...1...2...3...4...5...6...7...8...9...10 (8)
Build Patch/Sample Hash Table(s).....Done<0.0169 sec>
FinalLightFace:      0...1...2...3...4...5...6...7...8...9...10 (1)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (3)
Writing leaf ambient...done
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
------------       ---------------  ---------------  -------- 
models                   8/1024          384/49152    ( 0.8%) 
brushes                764/8192         9168/98304    ( 9.3%) 
brushsides            5064/65536       40512/524288   ( 7.7%) 
planes                2036/65536       40720/1310720  ( 3.1%) 
vertexes              5911/65536       70932/786432   ( 9.0%) 
nodes                  526/65536       16832/2097152  ( 0.8%) 
texinfos               232/12288       16704/884736   ( 1.9%) 
texdata                 19/2048          608/65536    ( 0.9%) 
dispinfos               12/0            2112/0        ( 0.0%) 
disp_verts            3468/0           69360/0        ( 0.0%) 
disp_tris             6144/0           12288/0        ( 0.0%) 
disp_lmsamples       34788/0           34788/0        ( 0.0%) 
faces                 3136/65536      175616/3670016  ( 4.8%) 
hdr faces                0/65536           0/3670016  ( 0.0%) 
origfaces             1883/65536      105448/3670016  ( 2.9%) 
leaves                 535/65536       17120/2097152  ( 0.8%) 
leaffaces             3517/65536        7034/131072   ( 5.4%) 
leafbrushes           1053/65536        2106/131072   ( 1.6%) 
areas                    2/256            16/2048     ( 0.8%) 
surfedges            26050/512000     104200/2048000  ( 5.1%) 
edges                17570/256000      70280/1024000  ( 6.9%) 
LDR worldlights         20/8192         1760/720896   ( 0.2%) 
HDR worldlights          0/8192            0/720896   ( 0.0%) 
leafwaterdata            0/32768           0/393216   ( 0.0%) 
waterstrips            677/32768        6770/327680   ( 2.1%) 
waterverts               0/65536           0/786432   ( 0.0%) 
waterindices         18447/65536       36894/131072   (28.1%) 
cubemapsamples           4/1024           64/16384    ( 0.4%) 
overlays                 0/512             0/180224   ( 0.0%) 
LDR lightdata         [variable]     2120288/0        ( 0.0%) 
HDR lightdata         [variable]           0/0        ( 0.0%) 
visdata               [variable]           0/16777216 ( 0.0%) 
entdata               [variable]       12292/393216   ( 3.1%) 
LDR ambient table      535/65536        2140/262144   ( 0.8%) 
HDR ambient table      535/65536        2140/262144   ( 0.8%) 
LDR leaf ambient      2569/65536       71932/1835008  ( 3.9%) 
HDR leaf ambient       535/65536       14980/1835008  ( 0.8%) 
occluders                0/0               0/0        ( 0.0%) 
occluder polygons        0/0               0/0        ( 0.0%) 
occluder vert ind        0/0               0/0        ( 0.0%) 
detail props          [variable]           1/12       ( 8.3%) 
static props          [variable]           1/4266     ( 0.0%) 
pakfile               [variable]        1392/0        ( 0.0%) 
physics               [variable]      970576/4194304  (23.1%) 
physics terrain       [variable]           0/1048576  ( 0.0%) 

Level flags = 0

Total triangle count: 12258
Writing c:\users
icobel\desktop\map\first_map.bsp
12 seconds elapsed
  -0.050800 -1.690353 0.000000
  0.101600 -1.690353 0.000000
  -0.101600 -1.690353 0.000000
  -0.101600 -1.370356 0.000000
make_triangles:calc_triangle_representation: Cannot convert

** Executing...
** Command: Copy File
** Parameters: "C:\Users\Nicobel\Desktop\map\first_map.bsp" "D:\SteamLibrary\steamapps\common\Team Fortress 2	f\maps\first_map.bsp"




Error: displacement found on a(n) func_respawnroom entity - not supported (entity 111, brush 0)

You have a displacement tied to an entity and thus your map doesn’t compile. You need to turn all displacements back to world to fix your map.

Thank you!