I have one problem with Hammer and it kills me. I cannot seem to get this fixed - I’ve already changed the camera view to 3D Textured. It helps, however, the texture in light still reflects some checkers. Here’s a screenshot:
From what I know, checkers indicate that the texture has a specularity mask. In 3D Textured camera it should shine when you move camera in a certain angle; in Shaded Textured Polygons camera the darker checkers make the texture delicately darker. From what I see, you’re using Texture Shaded (because of the map name) It’s not an error but if you build cubemaps, only the checkered texture will get reflections.
I know very little though and I may be wrong.
nice downtown edit you got there
Is there anyway to fix this?
[editline]29th April 2016[/editline]
It’s not an edit, I literally changed nothing lol.
I’m going to be creating a custom downtown edit. I finally got a decent decompile from the map’s BSP.
[editline]30th April 2016[/editline]
To answer the question though. The checkers are just a rendering inconsistency inside Hammer, in-game they should look fine:
I see, thanks mate!
And by the way, I meant I can actually compile the map now with no errors. Something that’s very rare if you decompile a BSP.
In the future, please use the mapping question megathread.
Alright, I seen the thread. I apologize. I didn’t even think about posting on that thread.