Then we’d have to animate and model new arms for each and every model, and custom models, which is pretty much impossible, unless someone is really bored with their life and will continue this project, even if they do, I don’t think they can change the handrig with lua because viewmodels already contain a hand rig, I don’t see how lua could edit the viewmodels handrig and just detect it and automatically override each viewmodel with the wanted hands model, it would look really weird and I don’t know if it’s even possible.
(Sorry if it looks like I’m talking like shit, I know what I’m talking about but I explain it in a looong and fucked way.)
We shall do what Valve did then. Remove the hands and make them a different model then have it so the Lua file got the player model path and then merged the appropriate hands model. Not sure how we could do that though but I guess what ralle posted would do that
Remove the hands and make them a different model, exactly, that would require lots of modelling and re-modelling, if you get the model path, then merged the appropriate hands model, you’d need a new set of hands models, which you’d have to model, I don’t think this can work, because you’d have to model each arms set for each and every playermodel, and custom playermodels.
What he said. If anyone wants an example of how this would work, check out some of Daimao’s stuff; I think Ralle’s basing this off Daimao’s Full Body project that he never released. But just a guess. v:v:v