Hard Duty mod for Half-Life

Hello people. It has been a long time I have not posted here.

Today, I am bringing a new Half-Life mod to life: Hard Duty. I have been working on it since September 2015 and a lot of progress has been made, but it is still a ways off. If you feel like you want to track the mod, head over to ModDB where I frequently update/post media when work is done or close to being done.
I am going to paste what I have put on ModDB here. If you are not interested in following the mod, it is fine, but please refrain from posting meaningless, disrespectful comments. Suggestions are always welcome and I read them all. Most of the times, I apply your suggestion(s) to the mod. Thank you.
Link to ModDB: http://www.moddb.com/mods/hard-duty

Story:
Hard Duty is a mod taking place during the events of Half-Life. While Gordon Freeman is headed to the Anomalous Materials labs, where everything will go wrong, you will be headed to the Lambda Complex labs. Unfortunately, nothing will go as planned… While some will stay to seal the breach between Earth and the Alien world, you will escape Black Mesa. Take control of the protagonist and fight your way through what has been left in the Black Mesa Research Facility. Your name is Simon Smith, a 26 year-old male with a Ph.D., MIT, Theoretical Physics, your position is Lambda Complex Scientist and your assignment is Lambda Complex Sector 1A with a clearance of level 4. You have been working at the Black Mesa Research Facility for 2 years. Your administative sponsor is <CLASSIFIED> and the disaster response priority is <DISCRETIONARY>.

Mod’s objective:
*This mod is aimed to give you a full immersion in the Black Mesa Research Facility. There are over 15 chapters going from Black Mesa’s Labs, to climbing all the way up to the surface, and going to the depth of the sewers. We expect your playthough to last between 7 to 8 hours if you are going to fully immerse yourself into the new environment. We want to make thriving levels with amazing level of detail and we hope to get custom content in the mod (yet to confirm). There is going to be lots of concept arts being drawn for the level design and many re-thinking on the mod’s development, but it will get to where it has to go and we are going to make sure to stays that way. We strive to deliver one of the best Gold Source mods of all times (we are also looking forward to The Core’s release too :P). However, development is slow, not due to the lack of will but because, we are a very few working on the development of the mod (see next section). As for now, all I am going to ask you guys is patience. Unfortunately, I highly doubt there will be any release in 2016 due to the huge amount of work I am facing (I am ambitious) but once the mod is released, I guarantee you will like it.
*
**Prologue:
TIME TO WORK - 100% Complete

Chapter 1:
BLACK MESA INBOUND - 100% Complete

Chapter 2:
LAMBDA COMPLEX - 100% Complete

Chapter 3:
THE DEAD FACILITY - 100% Complete

Chapter 4:
ADMINISTRATION SERVICES - 100% Complete

Chapter 5:
APPROACHING SURFACE - 100% Complete

Chapter 6:
UNEXPECTED ENCOUNTER - 100% Complete

Chapter 7:
ALMOST THERE - 100% Complete

Chapter 8:
BACK TO ESCAPING - 100% Complete

Chapter 9:
SPONSORED MILITARY - 100% Complete

Chapter 10:
THE LABS - 100% Complete

Chapter 11:
THE FINAL TASK - 100% Complete

Chapter 12:
DOWN TO YOURSELF - 100% Complete

Chapter 13:
“THE END IS NEAR…” -100% Complete**

Chapter 14:
HOPELESSNESS - Not Yet Started

Chapter 15:
THE LAST STEPS - Not Yet Started

The mod’s composition

Section 1

This mod is aimed to give you a full immersion in the Black Mesa Research Facility. There are over 15 chapters going from Black Mesa’s Labs, to climbing all the way up to the surface, and going to the depth of the sewers. We expect your playthough to last between 7 to 8 hours if you are going to fully immerse yourself into the new environments. We want to make thriving levels with amazing level of detail and we hope to get custom content in the mod (yet to confirm). There are going to be lots of concept arts being drawn for the level design and many re-thinking on the mod’s development, but it will get to where it has to go and we are going to make sure to stays that way. We strive to deliver one of the best Gold Source mods of all times (we are also looking forward to The Core’s release too :P). However, development is slow, not due to the lack of will but because, we are a very few working on the development of the mod (see next section). As for now, all I am going to ask you guys is patience. Unfortunately, I highly doubt there will be any release in 2016 due to the huge amount of work I am facing (I am ambitious) but once the mod is released, I guarantee you will like it.

Section 2

Here is the team working on the mod:

Project Lead, Level Design Lead, Concept Artist:

Peter Brev

Talented Voice actors:

Strangest amethyst
Urby

Yes, we are a very small team and this is why I hope I can count on you now (see Section 3)

Section 3

As the lead designer, I am looking for some people who would want to work on the mod amongst us. The disciplines are quite large:

**Voice actor

Level Designer

Concept Artist

Texture Artist

Modeler (for weapons)

Programming (Optional, but could bring a hell lot more to the mod)

Sound Artist (Music creator, sound effects, etc… are accepted)**

The ongoing development of the mod

So, where are we heading towards?

Right now, I am working as hard as I can but time is very limited for me (I am 18 years of age and, as you might have guessed it, I have to prioritize studies over modding). While time is limited, you might notice some period of time where there will not be any news (for a few months or even more than a year); that does not mean the mod is dying and we will try to bring yearly updates as well as new media updates. Since we understand waiting is hard and patience is always greatly rewarded, we will deliver a demo showcasing the following chapters:

TIME TO WORK - BLACK MESA INBOUND - LAMBDA COMPLEX - THE DEAD FACILITY

Likewise, we are looking forward to sharing a lot more content in the upcoming months. In the past, I cancelled so many mods because I was too disappointed of my work or because I lacked the motivation. Throughout the years, I grew more mature and decided to take things more seriously and this is my goal: release at least one mod in my life and I will hold that promise, no matter the cost (without dropping studies. (Besides, I will do my best in all the domains I handle. I want to become an English teacher for University students.))

In conclusion

I will work as hard as I can to deliver a top-notch quality mod, but expect it to take some time. If you have not already, track the mod and hope for the best and prepare yourself for your unforseen Hard Duty.

I will leave this level I have entirely designed (please note that this level uses the entire Hammer grid and that all ressources available in GoldSrc have been used, which means that Allocation Memory is at almost 100%).

That is one sexy damn dam for goldsrc