This is something I posted on reddit.com/r/playrust -
I had an idea about incorporating seasons into Rust, mainly to mix things up a bit and change the pace of the game. I don’t know how one would scale this, but here’s what I was thinking:
Winter: There would be shorter days and longer nights. Animals and wood would be scarce, but you could balance this by making zombies much slower, if not immobile making them easier to kill and loot and function as a primary resource. Zombies and rocks would populate normally.
Spring: Days and nights normal length. Rocks and wood populate normally. Animals are plentiful. Zombies are scarce.
Summer: Long days, shorter nights. Rocks, wood, zombies and animals populate normally.
Fall: Days and nights are normal length. Zombies and wood are plentiful. Animals and rocks populate normally.
This is really just a rough idea and balancing between seasons could obviously be tweaked. Spring I feel would drive hunting, whereas fall would drive fortifying shelter and gathering resources for winter.
You could also tweak other things, like the impact certain types of clothing has based on the season.
-For example, in the summer being fully dressed could make you ‘hot’ preventing you from gaining health whereas in the winter there could be an added benefit of wearing cloth armor which would keep you warm and kevlar does not.
I know this isn’t very fleshed-out, but conceptually this could affect gameplay in an interesting way.
What do you guys think?