Alright so to start off I am trying to code a skull pet with special abilities and so on. And I’m currently working on a way to make it Follow the User. I already got it flying using the PhysicsSimulate() Function and it works pretty well. But now I need it to face the user and stop turning. I would like to use the angular velocity output that comes with the Physics Simulate function. Now my problem is that I can’t really think of a way to make it work. It’d be great if someone could help or explain it to me.
Thanks in advance