Just having a bit of trouble trying to figure out when it’s supposed to be used. I’ve read the wiki and it tells me the important hooks that can be used (I.E. HUDPaint, ENT:Draw, etc. ). To me it seems like 3D2D will only work when it is present within an entity’s cl_init. So I guess it isn’t possible to place it by itself and be hooked to HUDPaint by the function? The problem for me is that I’ve never created a SENT. I know how vectors and angles work thanks to Wire, so the positions and angles won’t be a problem.
So ultimately my question is: When using 3D2D, would I need to have it part of an Entity? Will that entity need to have a model?
I’ve seen aVoN’s base Entity file he made, although his server is dead or down so I cannot access that file. I’ve also searched through the forum and come to no conclusion, other then copy and paste other peoples code which won’t give me any help.