Having trouble with UnoLimited

Hey,

I’d like to know, if anyone here knows this.
I’m using UnoLimited, and I’m unable to spawn SENTs like guns and such, while I am superadmin (Other things like props work though!).
Is there a fix for this, or can anyone give me the proper way to do this?

Is there some settings maybe?

I haven’t used this addon so I am not sure.

Check in utilities in the Q menu and see if there are any settings.

Or you may have to edit a config that comes with it.

Your best option is there forums.

As far as I know, it’s an very old addon, so I don’t think I can get support somewhere else.
This is the only lua file that is in the addon:

[lua]if not ULib then Msg( "
** UnoLimited v2+ REQUIRES ULib v2.4+ … Aborting

") return else
Msg( "[ULIB]*** UnoLimited v2.1 Ready! *******
")
local UNL = { }


– Name: UnoLimited
– Author: Garry 98.50% - Megiddo .75% - JamminR .75% - A "Team Ulysses idea
– Desc: Allows defined groups to spawn past the sbox_max limits.
– v1 release to Ulysses - v1.1 - Fixed sents (evil garry)
– v2 Added group control - ULib 2.4+ required


– The numbers are a percentage and will be multiplied to the actual sbox limit.
– Range is 0 (0 percent) to 2 (200 percent). Setting a group to 0 will limit that group to nothing.
– Example - Server has “sbox_maxprops 400” limit. .5 percent of that is 200 props.
– Any group = .5 will have a 200 prop limit. However, 1.5 would give them 600
– NOTE!!! - Any decimals will be rounded DOWN to nearest whole number.
– If you allow sbox 1 of something…any multiplier below 1 will set that groups limit to 0. Any not 2 will be 1.
– All groups not specified get ‘standard’ limit set in your server.cfg.
– Any group set to -1 becomes unlimited
– ==================
– Edit the following table. Add groups as necessary. Add comma at end of previous line if additional added.

UNL.groups = {
owner = -1,
superadmin = -1,
admin = 2,
operator = 1.5
}

– ------- Please ask for Team Ulysses assistance editing below this line ----------------

local function GetUnoLimit ( ply, str )
local gmulti = UNL.groups[ ply:GetUserGroup() ]
local a

if gmulti then
	if gmulti == -1 then return gmulti end
	if ( gmulti < 0 || gmulti > 2 ) then 
	ULib.error( string.format( "* UNoLimited - Group %q multiplier %q out of range(0 to 2)...setting to 1", ply:GetUserGroup(), gmulti ) )
	gmulti = 1
	end
	a = math.floor( ( gmulti * server_settings.Int( "sbox_max"..str, 0 ) ) )
else
	a = server_settings.Int( "sbox_max"..str, 0 )
end
return a

end

local function LimitReachedProcess( ply, str )

-- Always allow in single player
if (SinglePlayer()) then return true end
	
local c = GetUnoLimit ( ply, str )

-- Always allow if multiplier is -1
if c == -1 then return true end

if ( ply:GetCount( str ) < c || c < 0 ) then return true end

ply:LimitHit( str )
return false

end

local function init()
/---------------------------------------------------------
Name: gamemode:PlayerSpawnRagdoll( ply, model )
Desc: Return true if it’s allowed
---------------------------------------------------------
/
function GAMEMODE:PlayerSpawnRagdoll( ply, model )

return LimitReachedProcess( ply, "ragdolls" )

end

/---------------------------------------------------------
Name: gamemode:PlayerSpawnProp( ply, model )
Desc: Return true if it’s allowed
---------------------------------------------------------
/
function GAMEMODE:PlayerSpawnProp( ply, model )

return LimitReachedProcess( ply, "props" )

end

/---------------------------------------------------------
Name: gamemode:PlayerSpawnEffect( ply, model )
Desc: Return true if it’s allowed
---------------------------------------------------------
/
function GAMEMODE:PlayerSpawnEffect( ply, model )

return LimitReachedProcess( ply, "effects" )

end

/---------------------------------------------------------
Name: sents
Desc: Return true if it’s allowed
---------------------------------------------------------
/
function GAMEMODE:PlayerSpawnEffect( ply, name )

return LimitReachedProcess( ply, "sents" )

end

/---------------------------------------------------------
Name: gamemode:PlayerSpawnVehicle( ply, model, vname, vtable )
Desc: Return true if it’s allowed
---------------------------------------------------------
/
function GAMEMODE:PlayerSpawnVehicle( ply, model, vname, vtable )

return LimitReachedProcess( ply, "vehicles" )

end

/---------------------------------------------------------
Name: gamemode:PlayerSpawnNPC( ply, npc_type )
Desc: Return true if player is allowed to spawn the NPC
---------------------------------------------------------
/
function GAMEMODE:PlayerSpawnNPC( ply, npc_type, equipment )

return LimitReachedProcess( ply, "npcs" )	

end

local meta = FindMetaTable( “Player” )
// Return if there’s nothing to add on to
if (!meta) then return end

function meta:CheckLimit( str )

// No limits in single player
if (SinglePlayer()) then return true end

local c = GetUnoLimit ( self, str )


if ( c < 0 ) then return true end
if ( self:GetCount( str ) > c-1 ) then self:LimitHit( str ) return false end

return true

end

end

hook.Add( “Initialize”, “LimitInitilize”, init )

end[/lua]

I don’t know what to do, and if I try to spawn a gun, it says “you’ve hit the scripted entity limit”